Custom Pocket PC Game Engine Running Exile II: Crystal Souls Clone

After getting inspiration from all of the old RPGs out there, I recently started going over plans to create my own RPG.

After some work on the game engine, for a little fun and a much needed learning project, I wrote a semi-functional clone of the game Exile II: Crystal Souls in C++. (Note: Out of respect for Jeff Vogel, the original author of Exile II, there will be no downloads available — This was just a learning experience)

Pocket PC Exile II Clone

My main goal was to create a game engine consisting of a renderer, a decent way of handling tiles, input, and most importantly, the Classes are able to be included under a PC or Pocket PC application without any modification.

This particular game engine will be used to create an upcoming RPG game for PC and Pocket PC

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