June 27, 2009
At the moment, I’m still concentrating on transitioning to XNA, C# and HLSL, while revising some of the stuff I’ve done previously in OpenGL, but things are going okay in all.
So far, I’ve got a working prototype for a deferred shading setup with normal mapping:
Deferred Shading with Normal Mapping
I also have basic shadow mapping, but [...]
June 25, 2009
Here’s something that I found and liked on Spotify. The rest of the Heavy Elevator album seems good too.
June 23, 2009
Myself and my good friend James have finished our degree and having put up with the tripe that they are passing off for a computer science education these days for three long years (which is really one hell of a long post in itself), we are now ready to start the next chapter in our [...]