XNA Progress Post #1 – Lighting

June 27, 2009

At the moment, I’m still concentrating on transitioning to XNA, C# and HLSL, while revising some of the stuff I’ve done previously in OpenGL, but things are going okay in all.
So far, I’ve got a working prototype for a deferred shading setup with normal mapping:

Deferred Shading with Normal Mapping

I also have basic shadow mapping, but [...]

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Random Stuff

June 25, 2009

Here’s something that I found and liked on Spotify. The rest of the Heavy Elevator album seems good too.

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Still alive!

June 23, 2009

Myself and my good friend James have finished our degree and having put up with the tripe that they are passing off for a computer science education these days for three long years (which is really one hell of a long post in itself), we are now ready to start the next chapter in our [...]

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