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	<title>Comments on: Ray Casting #2</title>
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	<link>http://www.terrybutler.co.uk/2009/11/29/ray-casting-2/</link>
	<description>Personal Homepage of Terry Butler</description>
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		<title>By: Terry</title>
		<link>http://www.terrybutler.co.uk/2009/11/29/ray-casting-2/comment-page-1/#comment-137</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Mon, 28 Dec 2009 18:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=180#comment-137</guid>
		<description>Hi Hugo,

Sorry for the late response!

Great project, my friend! I&#039;m going to go out on a limb here and say you&#039;ve gone far beyond my amateur experimentations! That looks fantastic :)

I want to start posting up some source, but none of it is robust enough right now and I&#039;d hate to give false information to anybody.

I&#039;ll probably start with posting source code clips in posts that I can make sure are robust enough to be informative.

My ray caster in XNA merely did a standard ray cast (I actually copied verbatim my entire function from a C# GDI project version) and then rendered simple lines to the screen for the columns with the appropriate colour (or appropriate texture slice). 

Nothing too impressive at the moment I&#039;m afraid.  The ray casting algorithm itself is very much mundane also.

Best regards,
Terry</description>
		<content:encoded><![CDATA[<p>Hi Hugo,</p>
<p>Sorry for the late response!</p>
<p>Great project, my friend! I&#8217;m going to go out on a limb here and say you&#8217;ve gone far beyond my amateur experimentations! That looks fantastic <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I want to start posting up some source, but none of it is robust enough right now and I&#8217;d hate to give false information to anybody.</p>
<p>I&#8217;ll probably start with posting source code clips in posts that I can make sure are robust enough to be informative.</p>
<p>My ray caster in XNA merely did a standard ray cast (I actually copied verbatim my entire function from a C# GDI project version) and then rendered simple lines to the screen for the columns with the appropriate colour (or appropriate texture slice). </p>
<p>Nothing too impressive at the moment I&#8217;m afraid.  The ray casting algorithm itself is very much mundane also.</p>
<p>Best regards,<br />
Terry</p>
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		<title>By: Hugo Munoz</title>
		<link>http://www.terrybutler.co.uk/2009/11/29/ray-casting-2/comment-page-1/#comment-96</link>
		<dc:creator>Hugo Munoz</dc:creator>
		<pubDate>Mon, 21 Dec 2009 01:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=180#comment-96</guid>
		<description>Hey Terry, seems you spend a lot of time with your projects, anyway I suggest you to publish the source code.   

by the way, I also have been working on a tiny raycast engine you can check it out here: http://wolf3dx.codeplex.com

The full source code is available.</description>
		<content:encoded><![CDATA[<p>Hey Terry, seems you spend a lot of time with your projects, anyway I suggest you to publish the source code.   </p>
<p>by the way, I also have been working on a tiny raycast engine you can check it out here: <a href="http://wolf3dx.codeplex.com" rel="nofollow">http://wolf3dx.codeplex.com</a></p>
<p>The full source code is available.</p>
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