Christmas Reading

December 30, 2009

Christmas for me always signifies a bunch of free time to really catch up on my learning and programming.
As an aspiring programmer, especially with a desire to pursue games development, ever since Christmas 2007 (and also every Easter and maybe the odd random time!), I’ve read Masters of Doom by David Kushner (Buy on Amazon [...]

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MOD Monday #17

December 28, 2009

This is “Freudian Dream” by U4ia and like a recent MOD Monday, this song also features in the game LineWars II by Patrick Aalto.
As it happens, I actually prefer the rendition of this song whilst played under the LineWars II game to the original MOD file, but it’s still a fantastic song.
[Audio clip: view full [...]

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Happy Holidays (…and other stuff)!

December 24, 2009

Hope everybody has a good time. Things have been a little slow at this end. Just been mainly been recovering from a very tough last weekend.
Stereoscopic Imaging
I went to see Avatar in “Real D 3D”, which was really good and obviously I had to have a quick read around into the topic of stereoscopic imaging [...]

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MOD Monday #16

December 21, 2009

It’s that time again!
Here’s a rendition of the well known Tetris music by Beldoroon. Enjoy!
[Audio clip: view full post to listen]
Download MP3
Download XM

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MOD Monday #15

December 14, 2009

“Bloody Tears” is one of my favourite Castlevania (Vampire Killer) songs and this particular rendition is by “Soft Maniac”.
[Audio clip: view full post to listen]
Download MP3 Download XM

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Ray Tracing #5

December 12, 2009

Things have been a little slow recently. I’ve been generally reading about other aspects of graphics programming as well as generally being busy and now I’ve come down with something. Blocked ear, runny nose, bad headaches, dizziness and more.
My best excuse for not getting as much programming done has to be that I’ve given [...]

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MOD Monday #14

December 7, 2009

[Audio clip: view full post to listen]
Download MP3
Download XM

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DirectX 11 Update – Driver Issues

December 5, 2009
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I came across my first significant bug in the DirectX 11 Compute Shaders (Using CS_4_0 for compatibility with my DirectX 10 card) although it’s my fault for using old drivers
When filling my RWStructuredBuffer with something easy to debug such as:
float4(1.1, 2.2, 3.3, 4.4);
What actually occurred, when checking on both the CPU and GPU [...]

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Impending DirectX 11 based fun

December 3, 2009

I’ve just started dabbling with DirectX 10 and learnt enough to convert the basic Microsoft triangle demo over to DirectX 11, which is my primary goal given the nifty compute shaders. It’s worth noting that it’s quite a savage humbling to be taken back to being capable of rendering just a single primitive to the [...]

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