DirectX 11 Update – Driver Issues

December 5, 2009
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I came across my first significant bug in the DirectX 11 Compute Shaders (Using CS_4_0 for compatibility with my DirectX 10 card) although it’s my fault for using old drivers When filling my RWStructuredBuffer with something easy to debug such as: float4(1.1, 2.2, 3.3, 4.4); What actually occurred, when checking on both the CPU and [...]

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