Progress on Doom WAD Reader / Extractor #2

Thu Jan 28 2010Uncategorized

wadeditor-icon

These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional.

The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice.

Here's what I’ve been thinking so far with regards to extraction in a few releases time:

  • Maps

    • Have their raw constituent components extracted to a folder
    • Have their raw constituent components saved out as a single WAD file
    • Have the map saved out as an overhead automap view
  • Graphics

    • Have the file saved out raw
    • Converted to a standard image file (.BMP, .PNG, .GIF, etc)
  • Sounds

    • Have the file saved out raw
    • Converted to a standard sound format (.WAV)
  • Music

    • Have the file saved out raw
    • Converted to MIDI, although I have no particular knowledge on this subject and I’d hate to source from somewhere else

image

A Weapon sprite resource from Heretic

image

A “flat” image resource from Strife

image

A patch image resource from Doom II: Hell on Earth

image

A creature sprite resource from Hexen

GatsbyNetlifyReactTypeScriptTailwind CSS
© Copyright 2008-2022 Terry Butler