Progress on Doom WAD Reader / Extractor #2
January 28, 2010
These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional.
The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice.
Here’s what I’ve been thinking so far with regards to extraction in a few releases time:
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Maps
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Have their raw constituent components extracted to a folder
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Have their raw constituent components saved out as a single WAD file
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Have the map saved out as an overhead automap view
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Graphics
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Have the file saved out raw
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Converted to a standard image file (.BMP, .PNG, .GIF, etc)
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Sounds
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Have the file saved out raw
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Converted to a standard sound format (.WAV)
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Music
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Have the file saved out raw
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Converted to MIDI, although I have no particular knowledge on this subject and I’d hate to source from somewhere else
A creature sprite resource from Hexen
A Weapon sprite resource from Heretic
A “flat” image resource from Strife
A patch image resource from Doom II: Hell on Earth
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