In the past, viewers of the show have commented that the shape of the Monster has a physical form similar to a creature, with a body and a prominent head and while we’ve had various characters in the show throughout the series, including this episode, mention that they looked into the “eye” (presumably) of the Monster and what they saw was.. Well.. Okay, that varied from “beautiful” to plain old “evil”. 🙂

It’s interesting to note that in the picture below, you actually see that prominent head of the “creature” would be and around about where the eyes would be, there are are multiple flashes.

Lost.S06E09-002( Click to Enlarge)

We have also seen from the Smoke Monster’s point of view several times now, and we definitely see flashes from this perspective too matching the image above.

Lost.S06E09-001( Click to Enlarge)

We also see the usual flashes in the body of the monster, although this offered nothing of any particular interest to go from.

While all of this doesn’t really offer anything spectacular, we’ve all basically presumed that the images within the flashes, such as in the encounter with Eko, were taking or reading thoughts, but as with the early encounter with Locke way back in the series, they can probably be “pushed” in too. I wonder if Richard not actually looking at the flashes makes a difference.

Here is “Klim’s Theme” by Jim Young, also known as U4ia, who wrote the music that featured in the game LineWars II.

This song is somewhat different to the majority of the songs I’ve posted so far in that it heavily features a piano. It also has a great bass line later into the song.

Also worth noting are the comments in the MOD file (also preserved in the MP3 in the ID3v2 comment tag). They are quite deep and thought provoking.

Download MP3
Download MOD

What I should have mentioned was XNA 4.0 was just a part of the download mentioned in the last post. It also allows the writing of Silverlight applications and under the Visual Studio 2010 Express Edition.

It’s been a while since I’ve used XNA in any form whatsoever, so coming into XNA 4.0 with a half-cocked memory of what was what and finding out a great deal of it “actually wasn’t” was something of an experience.

I decided to knock up a quick and dirty missile game, and the first thing that was obvious to me is that I’m almost as bad of an artist as I am a programmer hence what looks like a total lack of effort on my part 🙂

missilegame

The lack of orientation support for the Windows Phone 7 as of the moment is definitely an issue, meaning that you have to resort to various tricks to emulate this functionality. I look forward to that getting sorted out.

Visual Studio 2010 doesn’t seem too bad in all, although I wasn’t aware of a new feature that when you run your mouse over the left-column, it highlights the square chunk around the associated code.

Funny thing is, when you don’t realize this feature exists, just running the mouse past it darkens the block of code for a spit second, causing what seemed to me, like my monitor momentarily losing brightness and the ensuing dread of an RMA.

Drawing lines was a complete pain. Mixing the spritebatch and primitive drawing wasn’t a great idea, and also I wanted thick lines, which in XNA, isn’t really supported out of the box, so I opted for a rather hacky approach which seems okay.

private void DrawLine2(Color color, float x, float y, float length, float angle, int thickness)
{

	spriteBatch.Draw(
		texWhitePixel, 
		new Rectangle((int)x, (int)y, (int)length, thickness), 
		new Rectangle(0, 0, 1, 1),
		color, 
		MathHelper.ToRadians(360.0f - angle),
		Vector2.Zero,
		SpriteEffects.None,
		1);

}

For the record, here’s a snippet for creating blank textures:

public static Texture2D CreateTexture(GraphicsDevice graphics, int width, int height, Color color)
{

	Texture2D tex = new Texture2D(graphics, width, height);

	uint [] data = new uint[width * height];

	for (int y = 0; y < height; y++ )
	{

		for (int x = 0; x < width; x++)
		{

			data[(y * width) + x] = color.PackedValue;

		}

	}

	tex.SetData(data);

	return tex;

}

Hopefully I’ll make something a little more serious in time.

I’m going to get started with learning XNA 4.0 especially as it allows development for the new Microsoft Phone 7 device, which for me, to leverage such an existing technology that I understand, at least to a small degree and can basically get straight into, is quite an exciting prospect.

Here’s are the goodies:

  1. MSDN >> Windows Phone Developer Tools CTP
  2. Shawn Hargreaves Blog >> Breaking changes in XNA Game Studio 4.0
  3. Windows Phone: Developer Home
  4. MSDN >> XNA Game Studio 4.0
  5. MSDN >> Windows Phone Development

Go to link #1 and download and install the tools, which include the following:

  • Visual Studio 2010 Express for Windows Phone CTP
  • Windows Phone Emulator CTP
  • Silverlight for Windows Phone CTP
  • XNA 4.0 Game Studio CTP

While installing, make sure to pour over some of the changes at Shawn Hargreaves’ blog. It’ll surely help any head-scratching from the transition from 3.x 🙂

I’m not sure how much help the MSDN will be, but given that there’s not as much information about XNA 4.0 out there right now, it’s amongst the best bet.

While searching for how to check Internet Explorer 5.5 / 6.0 and so on in Windows 7, I came across this invaluable little tool called IETester.

This application allows you to test a website on IE 5.5, IE 6.0, IE 7.0, IE 8.0 as well as whatever version you currently have installed all from within the application.

Here’s a test showing Google with each version of Internet Explorer on a separate tab with the IE 5.5 tab selected.

image

This will certainly save a lot of hassle.