Heroes of Might and Magic II AGG Reader and Extractor #1

March 5, 2010

Luke warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) to allow for ICN reading, which is a Run Length Encoded (RLE) image format for storing multiple images native to the Might [...]

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