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	<title>Comments on: Heroes of Might and Magic II AGG Reader and Extractor #1</title>
	<atom:link href="http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/</link>
	<description>Personal Homepage of Terry Butler</description>
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		<title>By: Terry</title>
		<link>http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/comment-page-1/#comment-813</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Sat, 27 Nov 2010 14:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/#comment-813</guid>
		<description>I hadn&#039;t thought about Android with regards to the Java engine. That&#039;s a pretty interesting thought :)

I&#039;ll send you an e-mail to the address you&#039;ve posted with, with contact details to some IM clients I have.

Hope to speak to you soon :)</description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t thought about Android with regards to the Java engine. That&#8217;s a pretty interesting thought <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ll send you an e-mail to the address you&#8217;ve posted with, with contact details to some IM clients I have.</p>
<p>Hope to speak to you soon <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: José Antonio</title>
		<link>http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/comment-page-1/#comment-803</link>
		<dc:creator>José Antonio</dc:creator>
		<pubDate>Fri, 26 Nov 2010 14:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/#comment-803</guid>
		<description>I had already thought that you must have more work done, as (surprisingly) last time I visited your website was at least a year ago, when I was just starting to code similar tools. However, I had some issues to contact you (don&#039;t remember what exactly) and then just settled the issue as I thought you were not going to update the site anymore. Fortunately you did, and I&#039;ve found you&#039;re site again when googling for some info about AGG format (didn&#039;t have my researches here in the laptop haha)

Received your email, as I said I also have most formats documented, and a bunch of C/C++ written tools. However, I didn&#039;t have the time to put all this together, task which I started recently to build some kind of &quot;engine&quot;. About the language used, I made my old GUI tools using C# which I&#039;ve found very productivity boosting but too limiting in terms of portability. As you said Java is an interesting option, it would be easy to port the Homm2 engine to android phones. For now, I&#039;ll code everything in plain C, that way the work can be included in most other languages.

If you are planning to continue working on this topic, I&#039;d like to keep in contact with you. Do you use any IM protocol like gtalk, facebook etc? Anyway, I&#039;m willing to share code and info and maybe we can do some neat thing.

Thanks for replying! Keep up the good work, and take care ;)</description>
		<content:encoded><![CDATA[<p>I had already thought that you must have more work done, as (surprisingly) last time I visited your website was at least a year ago, when I was just starting to code similar tools. However, I had some issues to contact you (don&#8217;t remember what exactly) and then just settled the issue as I thought you were not going to update the site anymore. Fortunately you did, and I&#8217;ve found you&#8217;re site again when googling for some info about AGG format (didn&#8217;t have my researches here in the laptop haha)</p>
<p>Received your email, as I said I also have most formats documented, and a bunch of C/C++ written tools. However, I didn&#8217;t have the time to put all this together, task which I started recently to build some kind of &#8220;engine&#8221;. About the language used, I made my old GUI tools using C# which I&#8217;ve found very productivity boosting but too limiting in terms of portability. As you said Java is an interesting option, it would be easy to port the Homm2 engine to android phones. For now, I&#8217;ll code everything in plain C, that way the work can be included in most other languages.</p>
<p>If you are planning to continue working on this topic, I&#8217;d like to keep in contact with you. Do you use any IM protocol like gtalk, facebook etc? Anyway, I&#8217;m willing to share code and info and maybe we can do some neat thing.</p>
<p>Thanks for replying! Keep up the good work, and take care <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Terry</title>
		<link>http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/comment-page-1/#comment-801</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Fri, 26 Nov 2010 13:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/#comment-801</guid>
		<description>Hi there, thanks for the info.

I&#039;ve got most of the information on the file formats. I&#039;ve just been woefully bad at updating my Heroes 2 page. I keep meaning to do it, and a thousand other things! :)

Since this application, I actually did start work on a unified reader for Heroes 1, 2 and 3, although it was never released, it did cover a fair few of the file formats from each game.

Hopefully I get chance to shape everything up over Christmas.

I&#039;ve wanted to write my own Heroes 2 or 3 engine myself regardless of what already exists :)

Terry</description>
		<content:encoded><![CDATA[<p>Hi there, thanks for the info.</p>
<p>I&#8217;ve got most of the information on the file formats. I&#8217;ve just been woefully bad at updating my Heroes 2 page. I keep meaning to do it, and a thousand other things! <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Since this application, I actually did start work on a unified reader for Heroes 1, 2 and 3, although it was never released, it did cover a fair few of the file formats from each game.</p>
<p>Hopefully I get chance to shape everything up over Christmas.</p>
<p>I&#8217;ve wanted to write my own Heroes 2 or 3 engine myself regardless of what already exists <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Terry</p>
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		<title>By: Jose Antonio</title>
		<link>http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/comment-page-1/#comment-790</link>
		<dc:creator>Jose Antonio</dc:creator>
		<pubDate>Thu, 25 Nov 2010 19:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/#comment-790</guid>
		<description>Nice GUI. I made myself an ICN to TGA tool long time ago, but lacked graphical interface, just command line. Have something similar for TIL and BIN files I think.

About .82m sound files, you just have to append a proper WAV (RIFF) header at the beggining of each file and then they&#039;ll play fine even on windows media player. Check you are using the proper values for each setting (frequency, bitrate etc)

I like to see I&#039;m no the only one which likes researching about this fantastic (great I mean) old game. Now I&#039;m trying to make an H2 remake of mine (I already know about fheroes2 engine, but I want to do it myself)</description>
		<content:encoded><![CDATA[<p>Nice GUI. I made myself an ICN to TGA tool long time ago, but lacked graphical interface, just command line. Have something similar for TIL and BIN files I think.</p>
<p>About .82m sound files, you just have to append a proper WAV (RIFF) header at the beggining of each file and then they&#8217;ll play fine even on windows media player. Check you are using the proper values for each setting (frequency, bitrate etc)</p>
<p>I like to see I&#8217;m no the only one which likes researching about this fantastic (great I mean) old game. Now I&#8217;m trying to make an H2 remake of mine (I already know about fheroes2 engine, but I want to do it myself)</p>
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