Here is “Classic Razmo” by Razmo (Jess D. Skov-Nielsen).
This is the remixed version by Pirate Pete (Christian Privateer) to lengthen the song from around 23 seconds to 2 minutes 33 seconds.
This was a pretty decent episode. We got introduced to a bunch of new ideas and possibilities.
It had my mind crawling with thoughts from this episode and previous episodes.
I’m pretty convinced that the smoke monster, but not as we know it, has always been its own separate entity. The introduction of the MiB just tainted it.
As obvious as it might sound, the smoke monster probably _was_ the bright light in the cave which was turned dark as the MiB tainted it. Either the light turned dark / went out, or the light was merely blocked by the monster as it rose out of the cave. Maybe up until that point, the smoke monster was just a “tabula rasa”. A blank slate.
Is the image depicted on the wall under the temple (as in point 2) before or after the events in this episode? Somebody must have finished building that Frozen Donkey Wheel.
It’s good to finally see an end to the Adam and Eve story too.
I think the last three episodes have got their work cut out for them to wrap up all of our questions _and_ end the show!
In “Follow the Leader”, we saw the following dialogue:
JACK: You wanna tell me how we’re gonna get a bomb out of here?
RICHARD: The same way we brought it in.
JACK: I assume you don’t mean through the pool.
RICHARD: It’s a 12-foot long, 40,000-pound hydrogen bomb. No, not through the pool.
It’s a good question. How _did_ they transport the bomb?
I started looking for adventure games recently and on my search, I decided to compile a list of these games.
I hope to eventually add a gallery for each game.
I hope for the lists to be as comprehensive as possible, but currently there are many titles missing, including, quite possible, some of my very favourites! Even so, don’t hesitate to remind me of any missing games.
I needed a custom pulser / throbber animation for a software project (Similar to the kind you see in Ajax loaders) and given my propensity for programming versus art, I wrote a somewhat daft, simple application to dump out the aforementioned animation.
If you fancy using this in your project, be my guest.
I’ve already used PNGOut to optimize the image’s size. Bringing it down from 16KB to 11KB.
On a point of interest, the file size for a skyscraper (tall) version of the above image, even after optimization, was 16KB, 5KB larger than the wide version, which illustrates the extra capacity needed to deal with those extra rows and most importantly, the loss of optimization potential.
Here is an animated GIF version (8KB):
There are also other services that deal with this kind of thing for those interested (amongst others):
Have a great day.
I’ve been searching high and low for decent HoMMIII allied maps for cooperative play but usually to no avail.
Does anybody out there have any that they know of?
Here are a bunch of links to get started: