XNA Progress Post #1 – Lighting

June 27, 2009

At the moment, I’m still concentrating on transitioning to XNA, C# and HLSL, while revising some of the stuff I’ve done previously in OpenGL, but things are going okay in all. So far, I’ve got a working prototype for a deferred shading setup with normal mapping: Deferred Shading with Normal Mapping I also have basic [...]

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