March 5, 2010
Luke warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) to allow for ICN reading, which is a Run Length Encoded (RLE) image format for storing multiple images native the the Might [...]
February 20, 2010
Head to the download page for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. It does honour the function of the application however ).
It’s still a bit rough and ready, but still very functional and supports many of the features that I initially set out [...]
February 12, 2010
I have been fixing up a bunch of stuff in the Doom WAD Reader utility, such as making sure the program knows where to stick the huge amount of random files that aren’t bound by x_START and x_END flags, sound files, and so on.
I’ve also added the ability to play [...]
January 29, 2010
Here’s a quick view of the map feature.
January 28, 2010
These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional.
The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice.
Here’s what I’ve been thinking so far [...]
January 28, 2010
I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine.
To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time [...]
January 26, 2010
I’ve recently been toying with the early stages of an updated, GUI version of the Doom WAD Reader / Extractor utility that I once released.
So in the meantime, I want to upload a quick and dirty (Beta) version of this application, which after feedback via the Contact Me page, I will promptly update and keep [...]
January 22, 2010
I’ve put up a small (Actually, tiny) page on GameBoy Emulation for anybody who’s interested.
It’s located in the “Page” section on the right hand side under “Misc”.
Here’s a picture of the simple ROM file running as mentioned in the above page being run. I’ve only implemented enough to get this ROM working. It’s still missing [...]
December 30, 2009
Christmas for me always signifies a bunch of free time to really catch up on my learning and programming.
As an aspiring programmer, especially with a desire to pursue games development, ever since Christmas 2007 (and also every Easter and maybe the odd random time!), I’ve read Masters of Doom by David Kushner (Buy on Amazon [...]
December 24, 2009
Hope everybody has a good time. Things have been a little slow at this end. Just been mainly been recovering from a very tough last weekend.
Stereoscopic Imaging
I went to see Avatar in “Real D 3D”, which was really good and obviously I had to have a quick read around into the topic of stereoscopic imaging [...]