Heroes of Might and Magic II AGG Reader and Extractor #1

March 5, 2010

Luke warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) to allow for ICN reading, which is a Run Length Encoded (RLE) image format for storing multiple images native the the Might [...]

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Doom Engine WAD Reader and Extractor – Release v0.8.5

February 20, 2010

Head to the download page for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. It does honour the function of the application however ).
It’s still a bit rough and ready, but still very functional and supports many of the features that I initially set out [...]

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Progress on Doom WAD Reader / Extractor #4

February 12, 2010

I have been fixing up a bunch of stuff in the Doom WAD Reader utility, such as making sure the program knows where to stick the huge amount of random files that aren’t bound by x_START and x_END flags, sound files, and so on.
I’ve also added the ability to play [...]

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Progress on Doom WAD Reader / Extractor #3

January 29, 2010

Here’s a quick view of the map feature.

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Progress on Doom WAD Reader / Extractor #2

January 28, 2010

These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional.
The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice.
Here’s what I’ve been thinking so far [...]

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Progress on Doom WAD Reader / Extractor

January 28, 2010

I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine.
To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time [...]

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New Doom WAD Reader / Extractor Coming Soon

January 26, 2010

I’ve recently been toying with the early stages of an updated, GUI version of the Doom WAD Reader / Extractor utility that I once released.
So in the meantime, I want to upload a quick and dirty (Beta) version of this application, which after feedback via the Contact Me page, I will promptly update and keep [...]

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GameBoy Emulator Page

January 22, 2010

I’ve put up a small (Actually, tiny) page on GameBoy Emulation for anybody who’s interested.
It’s located in the “Page” section on the right hand side under “Misc”.
Here’s a picture of the simple ROM file running as mentioned in the above page being run. I’ve only implemented enough to get this ROM working. It’s still missing [...]

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Christmas Reading

December 30, 2009

Christmas for me always signifies a bunch of free time to really catch up on my learning and programming.
As an aspiring programmer, especially with a desire to pursue games development, ever since Christmas 2007 (and also every Easter and maybe the odd random time!), I’ve read Masters of Doom by David Kushner (Buy on Amazon [...]

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Happy Holidays (…and other stuff)!

December 24, 2009

Hope everybody has a good time. Things have been a little slow at this end. Just been mainly been recovering from a very tough last weekend.
Stereoscopic Imaging
I went to see Avatar in “Real D 3D”, which was really good and obviously I had to have a quick read around into the topic of stereoscopic imaging [...]

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