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<channel>
	<title>Terry Butler &#187; Uncategorized</title>
	<atom:link href="http://www.terrybutler.co.uk/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.terrybutler.co.uk</link>
	<description>Personal Homepage of Terry Butler</description>
	<lastBuildDate>Mon, 30 Jan 2012 21:26:13 +0000</lastBuildDate>
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	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<copyright>Copyright © Terry Butler 2011 </copyright>
	<managingEditor>me@terrybutler.co.uk (Terry Butler)</managingEditor>
	<webMaster>me@terrybutler.co.uk (Terry Butler)</webMaster>
	<ttl>1440</ttl>
	<image>
		<url>http://www.terrybutler.co.uk/wp-content/plugins/podpress/images/logo_144.png</url>
		<title>Terry Butler</title>
		<link>http://www.terrybutler.co.uk</link>
		<width>144</width>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>MOD Monday is your weekly fix for classic Amiga tracker music!</itunes:summary>
	<itunes:keywords>MOD, S3M, IT, Amiga, Chip, Chiptune, 8-Bit, Demoscene</itunes:keywords>
	<itunes:category text="Music" />
	<itunes:author>Terry Butler</itunes:author>
	<itunes:owner>
		<itunes:name>Terry Butler</itunes:name>
		<itunes:email>me@terrybutler.co.uk</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:image href="http://www.terrybutler.co.uk/wp-content/plugins/podpress/images/logo_300.png" />
		<item>
		<title>Corsair Force Series 3 60GB SSD Locking / Freezing Problems</title>
		<link>http://www.terrybutler.co.uk/2011/08/17/corsair-force-series-3-60gb-ssd-locking-freezing-problems/</link>
		<comments>http://www.terrybutler.co.uk/2011/08/17/corsair-force-series-3-60gb-ssd-locking-freezing-problems/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 07:53:30 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[120GB]]></category>
		<category><![CDATA[240GB]]></category>
		<category><![CDATA[60GB]]></category>
		<category><![CDATA[Corsair]]></category>
		<category><![CDATA[Firmware]]></category>
		<category><![CDATA[Force 3]]></category>
		<category><![CDATA[RMA]]></category>
		<category><![CDATA[SSD]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=1186</guid>
		<description><![CDATA[With the recent problems with part of the Force 3 120GB line of Solid State drives, it seems that the 60GB models are problematic too suffering in much the same way, despite Corsair claiming that the other models aren&#8217;t affected. After reading Corsair&#8217;s responses on their forums and the lack of real solutions to the [...]]]></description>
			<content:encoded><![CDATA[<p>With the <a href="http://forum.corsair.com/v3/showthread.php?t=95688">recent problems</a> with part of the Force 3 120GB line of Solid State drives, it seems that the 60GB models are problematic too suffering in much the same way, despite Corsair claiming that the other models aren&#8217;t affected.</p>
<p>After reading Corsair&#8217;s responses on their forums and the lack of real solutions to the problem, with the exception of some rather poor firmware with no changelog that is problematic to update, I&#8217;ve gone straight back to eBuyer in the hope of a refund.</p>
<p>Anybody else got anything to weigh in regarding this situation? </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Worth-See Ray Tracing Videos</title>
		<link>http://www.terrybutler.co.uk/2011/08/09/worth-see-ray-tracing-videos/</link>
		<comments>http://www.terrybutler.co.uk/2011/08/09/worth-see-ray-tracing-videos/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 18:27:04 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[CyrilCrassin]]></category>
		<category><![CDATA[QuadTree]]></category>
		<category><![CDATA[Radulphi]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<category><![CDATA[Sparse Voxel Octree]]></category>
		<category><![CDATA[SVC]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2011/08/09/worth-see-ray-tracing-videos/</guid>
		<description><![CDATA[Animated Sparse Voxel Octrees: In-depth pt1/3 Animated Sparse Voxel Octrees: In-depth pt2/3 Animated Sparse Voxel Octrees: In-depth pt3/3 Interactive Indirect Illumination Using Voxel Cone Tracing]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=gNZtx3ijjpo&amp;feature=channel_video_title">Animated Sparse Voxel Octrees: In-depth pt1/3</a></p>
<p><a href="http://www.youtube.com/watch?v=Hnvr0hxyDvk&amp;feature=channel_video_title">Animated Sparse Voxel Octrees: In-depth pt2/3</a></p>
<p><a href="http://www.youtube.com/watch?v=chNGaKBvFcU&amp;feature=channel_video_title">Animated Sparse Voxel Octrees: In-depth pt3/3</a></p>
<p><a href="http://www.youtube.com/watch?v=fAsg_xNzhcQ&amp;feature=player_embedded">Interactive Indirect Illumination Using Voxel Cone Tracing</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Batch PNGOut File Compressor</title>
		<link>http://www.terrybutler.co.uk/2011/07/07/batch-pngout-file-compressor/</link>
		<comments>http://www.terrybutler.co.uk/2011/07/07/batch-pngout-file-compressor/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 15:42:31 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2011/07/07/batch-pngout-file-compressor/</guid>
		<description><![CDATA[This is a batch file I wrote to handle the compression directories full of PNG files using Ken Silverman’s amazing PNGOUT tool. Bear in mind that this isn’t exactly a replacement for PNGOUTWin which supports asynchronous file compression taking advantage of multiple cores, this is merely a batch file that recursively navigates through a given [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">This is a batch file I wrote to handle the compression directories full of PNG files using Ken Silverman’s amazing <a href="http://advsys.net/ken/utils.htm">PNGOUT</a> tool.</p>
<p align="justify">Bear in mind that this isn’t exactly a replacement for <a href="http://www.ardfry.com/pngoutwin/">PNGOUTWin</a> which supports asynchronous file compression taking advantage of multiple cores, this is merely a batch file that recursively navigates through a given directory and throws all PNGs one at a time at PNGOUT.</p>
<p align="justify">Output example:</p>

<div class="wp_syntax"><div class="code"><pre class="winbatch" style="font-family:monospace;">Output <span style="color: #800080;">for</span> D<span style="color: #FF1010; font-weight: bold;">:\Images\ for 88 files</span>
<span style="color: #cc66cc;">1252</span> kb before
<span style="color: #cc66cc;">922</span> kb after
saving a total of <span style="color: #cc66cc;">330</span> kb <span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">26</span><span style="color: #66cc66;">%</span><span style="color: #66cc66;">&#41;</span>
Press any key <span style="color: #800080;">to</span> <span style="color: #800080;">continue</span> . . .</pre></div></div>

<p>Instructions:</p>
<ol>
<li>Download Ken Silverman’s command line PNGOUT tool (as provided in the link) </li>
<li>Set the path for the pngo variable in the batch file</li>
<li>Run the batch file simply like so</li>
<ul>
<li><strong>pngout-batch</strong> “D:\Images\”</li>
</ul>
<li><strong>Optional</strong>: Create a shortcut to the batch file and place it in your SendTo folder for your user account for the sake of convenience</li>
<ul>
<li>Windows XP </li>
<ul>
<li>C:\Documents and Settings\<em><strong>&lt;username&gt;</strong></em>\SendTo</li>
</ul>
<li>Windows Vista / 7</li>
<ul>
<li>C:\Users\<em><strong>&lt;username&gt;</strong></em>\AppData\Roaming\Microsoft\Windows\SendTo</li>
</ul>
</ul>
</ol>
<p>Here is a preview of the batch file or you can download the batch file itself at the bottom of the post.</p>

<div class="wp_syntax"><div class="code"><pre class="winbatch" style="font-family:monospace;"><span style="color: #FF1010; font-weight: bold;">::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</span>
<span style="color: #FF1010; font-weight: bold;">:: PNGOut Compressor Batch File v1.0</span>
<span style="color: #FF1010; font-weight: bold;">:: </span>
<span style="color: #FF1010; font-weight: bold;">:: Author: Terry J. Butler</span>
<span style="color: #FF1010; font-weight: bold;">:: Website: http://www.terrybutler.co.uk/</span>
<span style="color: #FF1010; font-weight: bold;">:: Post URI: http://www.terrybutler.co.uk/2011/07/07/batch-pngout-file-compressor/</span>
<span style="color: #FF1010; font-weight: bold;">:::READ ME::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</span>
<span style="color: #FF1010; font-weight: bold;">:: Distribute this batch file as you'd like but I ask that you please leave this </span>
<span style="color: #FF1010; font-weight: bold;">:: commented header section intact.</span>
<span style="color: #FF1010; font-weight: bold;">:: If you want to modify this batch file, I ask that you give credit where credit </span>
<span style="color: #FF1010; font-weight: bold;">:: is due.</span>
<span style="color: #FF1010; font-weight: bold;">:: </span>
<span style="color: #FF1010; font-weight: bold;">:: Thanks to Ken Silverman for the fantastic PNGOut. Nothing compares to it.</span>
<span style="color: #FF1010; font-weight: bold;">:: You'll need to download it from http://advsys.net/ken/utils.htm, place it  </span>
<span style="color: #FF1010; font-weight: bold;">:: somewhere convenient and change the path to it for the 'pngo' variable under the</span>
<span style="color: #FF1010; font-weight: bold;">:: &quot;CONFIGURATION&quot; header</span>
<span style="color: #FF1010; font-weight: bold;">::</span>
<span style="color: #FF1010; font-weight: bold;">:: Thanks to the NT reference at SS64.com (http://ss64.com/nt/) for an incredible </span>
<span style="color: #FF1010; font-weight: bold;">:: wealth of information that helped shape this batch file</span>
<span style="color: #FF1010; font-weight: bold;">:: </span>
<span style="color: #FF1010; font-weight: bold;">:: Head to the link in the Post URI above for further details on how to use.</span>
<span style="color: #FF1010; font-weight: bold;">:::CHANGE LOG:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</span>
<span style="color: #FF1010; font-weight: bold;">::</span>
<span style="color: #FF1010; font-weight: bold;">:: v1.0</span>
<span style="color: #FF1010; font-weight: bold;">:: - Initial Release</span>
<span style="color: #FF1010; font-weight: bold;">::</span>
<span style="color: #FF1010; font-weight: bold;">:::CONFIGURATION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</span>
<span style="color: #FF1010; font-weight: bold;">:: Set this path to the locaation of your pngout.exe file</span>
SET pngo=<span style="color: #ff0000;">&quot;D:\tools\pngout.exe&quot;</span> 
<span style="color: #FF1010; font-weight: bold;">::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</span>
&nbsp;
<span style="color: #66cc66;">@</span>echo <span style="color: #0080FF; font-weight: bold;">off</span>
&nbsp;
<span style="color: #FF1010; font-weight: bold;">:: Setting EnabledDelayedExpansion will cause each variable to be expanded at execution </span>
<span style="color: #FF1010; font-weight: bold;">:: time rather than at parse time. EnableDelayedExpansion is Disabled by default.</span>
setLocal EnableDelayedExpansion
&nbsp;
<span style="color: #FF1010; font-weight: bold;">:: set some arithmetic capable variables</span>
set <span style="color: #66cc66;">/</span>a value=<span style="color: #cc66cc;">0</span>
set <span style="color: #66cc66;">/</span>a sum=<span style="color: #cc66cc;">0</span>
set <span style="color: #66cc66;">/</span>a sumOriginal=<span style="color: #cc66cc;">0</span>
set <span style="color: #66cc66;">/</span>a count=<span style="color: #cc66cc;">0</span>
set <span style="color: #66cc66;">/</span>a diff=<span style="color: #cc66cc;">0</span>
set <span style="color: #66cc66;">/</span>a diffPercent=<span style="color: #cc66cc;">0</span>
&nbsp;
pushd <span style="color: #66cc66;">%</span>1
&nbsp;
	<span style="color: #800080;">FOR</span> <span style="color: #66cc66;">/</span>R <span style="color: #66cc66;">%%</span>G <span style="color: #800080;">IN</span> <span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">*</span>.png<span style="color: #66cc66;">&#41;</span> DO <span style="color: #66cc66;">&#40;</span>
		echo Now Compressing <span style="color: #66cc66;">%%</span>G 
&nbsp;
		set <span style="color: #66cc66;">/</span>a value=<span style="color: #66cc66;">%%~</span>zG
		set <span style="color: #66cc66;">/</span>a sum=<span style="color: #66cc66;">!</span>sum<span style="color: #66cc66;">!+!</span>value<span style="color: #66cc66;">!</span>	
		set <span style="color: #66cc66;">/</span>a count<span style="color: #66cc66;">+</span>=<span style="color: #cc66cc;">1</span>
		<span style="color: #66cc66;">%</span>pngo<span style="color: #66cc66;">%</span> <span style="color: #ff0000;">&quot;%%G&quot;</span>
	<span style="color: #66cc66;">&#41;</span>
&nbsp;
	set <span style="color: #66cc66;">/</span>a sumOriginal=sum<span style="color: #66cc66;">/</span><span style="color: #cc66cc;">1024</span>
&nbsp;
	set <span style="color: #66cc66;">/</span>a value=<span style="color: #cc66cc;">0</span>
	set <span style="color: #66cc66;">/</span>a sum=<span style="color: #cc66cc;">0</span>
&nbsp;
	<span style="color: #800080;">FOR</span> <span style="color: #66cc66;">/</span>R <span style="color: #66cc66;">%%</span>G <span style="color: #800080;">IN</span> <span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">*</span>.png<span style="color: #66cc66;">&#41;</span> DO <span style="color: #66cc66;">&#40;</span>
		set <span style="color: #66cc66;">/</span>a value=<span style="color: #66cc66;">%%~</span>zG
		set <span style="color: #66cc66;">/</span>a sum=<span style="color: #66cc66;">!</span>sum<span style="color: #66cc66;">!+!</span>value<span style="color: #66cc66;">!</span>	
	<span style="color: #66cc66;">&#41;</span>
&nbsp;
	set <span style="color: #66cc66;">/</span>a sum=sum<span style="color: #66cc66;">/</span><span style="color: #cc66cc;">1024</span>	
	set <span style="color: #66cc66;">/</span>a diff=<span style="color: #66cc66;">!</span>sumOriginal<span style="color: #66cc66;">!-!</span>sum<span style="color: #66cc66;">!</span>	
	set <span style="color: #66cc66;">/</span>a diffPercent=<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">100</span><span style="color: #66cc66;">*</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">!</span>sumOriginal<span style="color: #66cc66;">!-!</span>sum<span style="color: #66cc66;">!</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">/!</span>sumOriginal<span style="color: #66cc66;">!</span><span style="color: #008000; font-style: italic;">;	</span>
&nbsp;
	<span style="color: #66cc66;">@</span>echo Output <span style="color: #800080;">for</span> <span style="color: #66cc66;">%</span>CD<span style="color: #66cc66;">%</span> <span style="color: #800080;">for</span> <span style="color: #66cc66;">%</span>count<span style="color: #66cc66;">%</span> files
	<span style="color: #66cc66;">@</span>echo <span style="color: #66cc66;">!</span>sumOriginal<span style="color: #66cc66;">!</span> kb before
	<span style="color: #66cc66;">@</span>echo <span style="color: #66cc66;">!</span>sum<span style="color: #66cc66;">!</span> kb after	
&nbsp;
	<span style="color: #66cc66;">@</span>echo saving a total of <span style="color: #66cc66;">!</span>diff<span style="color: #66cc66;">!</span> kb <span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">!</span>diffPercent<span style="color: #66cc66;">!%%</span> decrease<span style="color: #66cc66;">&#41;</span>
&nbsp;
popd
&nbsp;
<span style="color: #FF1010; font-weight: bold;">:: Unset variables</span>
SET _value=
SET _sum=
SET _sumOriginal=
SET _count=
SET _diff=
SET _diffPercent=
&nbsp;
<span style="color: #0000FF;">pause</span></pre></div></div>

<p><a href="http://www.terrybutler.co.uk/downloads/pngout-batch/pngout-batch.bat">Download pngout-batch.bat</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Forecast: April-May 2011</title>
		<link>http://www.terrybutler.co.uk/2011/04/10/forecast-april-may-2011/</link>
		<comments>http://www.terrybutler.co.uk/2011/04/10/forecast-april-may-2011/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 10:16:54 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=1166</guid>
		<description><![CDATA[Up until the end of May, I wanted to open source some more projects, namely my Doom Engine WAD Reader and Extractor, an application that can open WAD files and view as well as extract the files inside, and a unified Heroes of Might and Magic I, II and III reader and extractor. I&#8217;m probably [...]]]></description>
			<content:encoded><![CDATA[<p>Up until the end of May, I wanted to open source some more projects, namely my <a href="http://www.terrybutler.co.uk/tools/doom-engine-wad-reader-and-extractor/">Doom Engine WAD Reader and Extractor</a>, an application that can open WAD files and view as well as extract the files inside, and a unified Heroes of Might and Magic I, II and III reader and extractor.</p>
<p>I&#8217;m probably going to open two Sourceforge projects for the Doom reader, one for the Framework and one for the application that uses the framework.</p>
<p>With the Unified Heroes Reader, I&#8217;m probably going to create separate Heroes1, Heroes2 and Heroes3 frameworks on sourceforge as well as a main application project.</p>
<p>I will also endeavour to catch up on the MOD Monday situation as ever. Easier said than done if you just aren&#8217;t coming across enough songs to post! </p>
<p>I&#8217;m looking at implementing physics engines, regaining my footing on graphics programming and embarking on some new projects, which I&#8217;ll post about should they come to fruition.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.terrybutler.co.uk/2011/04/10/forecast-april-may-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Yendorian Tales Remake</title>
		<link>http://www.terrybutler.co.uk/2011/03/13/yendorian-tales-remake/</link>
		<comments>http://www.terrybutler.co.uk/2011/03/13/yendorian-tales-remake/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 20:29:54 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Yendor]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=898</guid>
		<description><![CDATA[I was toying with the idea of a Yendor 2 and/or 3 remake, probably starting with the engine. I would make this an open-source project, probably with a desire to make it browser based using HTML5 and WebGL technologies. This is a very, very niche project, but I&#8217;m hoping there might be others out there [...]]]></description>
			<content:encoded><![CDATA[<p>I was toying with the idea of a Yendor 2 and/or 3 remake, probably starting with the engine.</p>
<p>I would make this an open-source project, probably with a desire to make it browser based using HTML5 and WebGL technologies.</p>
<p>This is a very, very niche project, but I&#8217;m hoping there might be others out there interested in embarking on such a project?</p>
<p>Maybe Rodney Smith or anybody at SW Games could help out?</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Asura Engine Now Open Source</title>
		<link>http://www.terrybutler.co.uk/2011/03/12/asura-engine-now-open-source/</link>
		<comments>http://www.terrybutler.co.uk/2011/03/12/asura-engine-now-open-source/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 12:28:32 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2011/03/12/asura-engine-now-open-source/</guid>
		<description><![CDATA[I uploaded the files, I haven’t yet uploaded my small personal framework that accompanied it, but all you’re missing is some basic file handling class and a custom zlib wrapper, which is probably a little more complicated, but easily replaced. The project is released under GPL, so if you do make any changes that end [...]]]></description>
			<content:encoded><![CDATA[<p>I uploaded the files, I haven’t yet uploaded my small personal framework that accompanied it, but all you’re missing is some basic file handling class and a custom zlib wrapper, which is probably a little more complicated, but easily replaced.</p>
<p><a title="http://asuraengineextr.svn.sourceforge.net/viewvc/asuraengineextr/" href="http://asuraengineextr.svn.sourceforge.net/viewvc/asuraengineextr/"><font color="#666666">The project </font></a>is released under <a href="http://www.gnu.org/licenses/gpl-faq.html" target="_blank">GPL</a>, so if you do make any changes that end up seeing a public release, you must make sure to give them back to the project so that we can all benefit.</p>
<p>Either send me the code via e-mail, posting a comment or by becoming a part of the project.</p>
<p>Anyway, check it out:</p>
<p><a href="http://asuraengineextr.svn.sourceforge.net/viewvc/asuraengineextr/" target="_blank">http://asuraengineextr.svn.sourceforge.net/viewvc/asuraengineextr/</a></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>MOD Monday Podcast LIVE!</title>
		<link>http://www.terrybutler.co.uk/2011/03/05/mod-monday-podcast-live/</link>
		<comments>http://www.terrybutler.co.uk/2011/03/05/mod-monday-podcast-live/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 13:34:33 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2011/03/05/mod-monday-podcast-live/</guid>
		<description><![CDATA[I have been accepted by iTunes for the MOD Monday podcast and within 24 hours, the entire archive on this site should be available. Give it a go: http://itunes.apple.com/gb/podcast/mod-monday/id423346018]]></description>
			<content:encoded><![CDATA[<p>I have been accepted by iTunes for the MOD Monday podcast and within 24 hours, the entire archive on this site should be available.</p>
<p>Give it a go:</p>
<p><a title="http://itunes.apple.com/gb/podcast/mod-monday/id423346018" href="http://itunes.apple.com/gb/podcast/mod-monday/id423346018">http://itunes.apple.com/gb/podcast/mod-monday/id423346018</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MOD Monday Podcast!</title>
		<link>http://www.terrybutler.co.uk/2011/02/27/mod-monday-podcast/</link>
		<comments>http://www.terrybutler.co.uk/2011/02/27/mod-monday-podcast/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 16:30:18 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2011/02/27/mod-monday-podcast/</guid>
		<description><![CDATA[I’m currently trying to create a MOD Monday podcast using Podpress, something that I hope will facilitate your listening of these excellent tracks. I have to go back and edit each of the posts so far, which of course will take me a while. I will make sure all of my settings are correct before [...]]]></description>
			<content:encoded><![CDATA[<p>I’m currently trying to create a MOD Monday podcast using Podpress, something that I hope will facilitate your listening of these excellent tracks.</p>
<p>I have to go back and edit each of the posts so far, which of course will take me a while.</p>
<p>I will make sure all of my settings are correct before posting it out there.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>I&#8217;m Still Alive</title>
		<link>http://www.terrybutler.co.uk/2010/11/23/im-still-alive/</link>
		<comments>http://www.terrybutler.co.uk/2010/11/23/im-still-alive/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 16:08:43 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Black Pudding]]></category>
		<category><![CDATA[Cadash]]></category>
		<category><![CDATA[MOD Monday]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/11/23/still-alive-2/</guid>
		<description><![CDATA[I’m still alive and well and I know that I’ve fallen atrociously behind in the MOD Monday collection. This is part because I haven’t had chance to listen to many MOD files recently and also because I’ve practically exhausted the top end of my personal collection and so the mod-buffer is empty and I’m struggling [...]]]></description>
			<content:encoded><![CDATA[<p>I’m still alive and well and I know that I’ve fallen atrociously behind in the MOD Monday collection.</p>
<p>This is part because I haven’t had chance to listen to many MOD files recently and also because I’ve practically exhausted the top end of my personal collection and so the mod-buffer is empty and I’m struggling to find just one good MOD each week to post up.</p>
<p>I promise to catch up fully on the MOD Monday collection on December 6th.</p>
<p>Best regards,</p>
<p>Terry.</p>
<p>P.S.</p>
<p>To show my utmost apologies, please accept this image of the black pudding from Cadash:</p>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/11/101.gif"><img style="background-image: none; border-bottom: 0px; border-left: 0px; margin: 0px auto; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top: 0px; border-right: 0px; padding-top: 0px" title="An Image from the game Cadash: &quot;It&#39;s the Black Pudding&quot;" border="0" alt="An Image from the game Cadash: &quot;It&#39;s the Black Pudding&quot;" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/11/10_thumb1.gif" width="324" height="244" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Must-Have Heroes of Might and Magic III Patches</title>
		<link>http://www.terrybutler.co.uk/2010/07/29/must-have-heroes-of-might-and-magic-iii-patches/</link>
		<comments>http://www.terrybutler.co.uk/2010/07/29/must-have-heroes-of-might-and-magic-iii-patches/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 02:56:47 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/07/29/must-have-heroes-of-might-and-magic-iii-patches/</guid>
		<description><![CDATA[Here are some patches for Heroes of Might and Magic III that I&#8217;ve stumbled across. Heroes 3 HD &#8211; HoMM3 High Resolution Project (Download) This is a fantastic patch that allows you to run Heroes of Might and Magic III at pretty much any resolution that you desire. It even works fine at up to [...]]]></description>
			<content:encoded><![CDATA[<p>Here are some patches for Heroes of Might and Magic III that I&#8217;ve stumbled across.</p>
<h2>Heroes 3 HD &#8211; HoMM3 High Resolution Project</h2>
<p> (<a href="http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=1&amp;eotf=1&amp;u=http%3A%2F%2Fsites.google.com%2Fsite%2Fheroes3hd%2Fhome&amp;sl=ru&amp;tl=en">Download</a>)</p>
<p>This is a fantastic patch that allows you to run Heroes of Might and Magic III at pretty much any resolution that you desire. It even works fine at up to my native 2048&#215;1152 resolution for me.</p>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/07/heroes3hd0021.png"><img style="display: inline; border-width: 0px;" title="heroes3hd-002" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/07/heroes3hd002_thumb1.png" border="0" alt="heroes3hd-002" width="544" height="308" /></a></p>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/07/heroes3hd0011.png"><img style="display: inline; border-width: 0px;" title="heroes3hd-001" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/07/heroes3hd001_thumb1.png" border="0" alt="heroes3hd-001" width="544" height="308" /></a></p>
<p>In the second image, you can see a small map practically being displayed at once at such a high resolution. I personally run the game in 1280&#215;800 so that it doesn’t knock the shit out of my eyesight <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As you can see from the images below, the game remains at standard Heroes of Might and Magic III size, you just get to see more of it. Excellent!</p>
<p><strong>Update: </strong></p>
<p>Newer versions of the Heroes 3 HD patch now have a built in no-cd feature and fix windowed mode issues with all colour depths.</p>
<h2>32BitPatch (32-Bit Patch for Heroes of Might and Magic III)</h2>
<p> (<a href="https://sites.google.com/site/sergroj/wog#TOC-32BitPatch">Download</a>)</p>
<p>Personally, I like to play Heroes of Might and Magic III in a window without having to change the desktop to 16-bit and avoid the annoying 65536 colours limitation</p>
<p>This handy utility allows you to paly Might and Magic III in a window while also having the desktop remain in 32-bit colour.</p>
<p>Apparently this utility can be used in conjuction with the Heroes 3 HD patch from above, but it only crashed for me. I take it that it&#8217;s outdated, which is a shame. Larger resolutions in a windowed mode would be great.</p>
<p><strong>Update:</strong></p>
<p>This patch has been pretty well superseded by the Heroes 3 HD patch above which has this feature and much more.</p>
<h2>Heroes of Might and Magic III: In the Wake of Gods </h2>
<p>(<a title="Heroes of Might and Magic III: In the Wake of Gods" href="http://www.strategyplanet.com/homm/WoG/" target="_blank">Download</a>)</p>
<p>In the Wake of Gods is a free unofficial expansion designed to allow the addition of scripts via the Event Related Model (ERM). Some of the enhancements that WoG brings to the table are much needed, basic features missing from the original game-play such as a &#8220;purchase all creatures&#8221; button, the quick combat option, etc. as well as some medium-level additions such as the Artificer, a new structure for upgrading, combining and changing items, new bonuses for artifacts, skills and so on, while other additions allow some fairly radical game-play changes, such as adding creature stack experience, a third level of upgrade for creatures, etc.</p>
<p>I must admit, the first time I gave this expansion a go, I really didn&#8217;t get on with it, but I was really looking for a new experience in HoMMIII so I ended up revisiting it. All of the features that WoG brings to the table can be turned off, and you may find yourself adding the features back in once you get used to the changes anyway.</p>
<p>Initially, the &#8220;WoG Options&#8221; is somewhat overwhelming (Part of what initially put me off), but take the time to give the options a quick read and you&#8217;ll soon have it all figured out.</p>
<p>Note: The Heroes 3 HD patch above also works with this expansion.</p>
]]></content:encoded>
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		<title>eBay &#8211; Items for Sale</title>
		<link>http://www.terrybutler.co.uk/2010/06/10/ebay-items-for-sale/</link>
		<comments>http://www.terrybutler.co.uk/2010/06/10/ebay-items-for-sale/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 12:13:55 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/06/10/ebay-items-for-sale/</guid>
		<description><![CDATA[I&#8217;ve got some items for sale up on eBay if anybody cares to take a look. I&#8217;ll only be posting within the UK, so sorry to anybody outside of the UK. http://shop.ebay.co.uk/drake_tb/m.html?_nkw=&#38;_armrs=1&#38;_from=&#38;_ipg=&#38;_trksid=p3686]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got some items for sale up on eBay if anybody cares to take a look. I&#8217;ll only be posting within the UK, so sorry to anybody outside of the UK.</p>
<p><a href="http://shop.ebay.co.uk/drake_tb/m.html?_nkw=&amp;_armrs=1&amp;_from=&amp;_ipg=&amp;_trksid=p3686">http://shop.ebay.co.uk/drake_tb/m.html?_nkw=&amp;_armrs=1&amp;_from=&amp;_ipg=&amp;_trksid=p3686</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Lost S06E15 &#8211; Across the Sea</title>
		<link>http://www.terrybutler.co.uk/2010/05/14/lost-s06e15-across-the-sea/</link>
		<comments>http://www.terrybutler.co.uk/2010/05/14/lost-s06e15-across-the-sea/#comments</comments>
		<pubDate>Fri, 14 May 2010 13:15:24 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/05/14/lost-s06e15-across-the-sea/</guid>
		<description><![CDATA[This was a pretty decent episode. We got introduced to a bunch of new ideas and possibilities. It had my mind crawling with thoughts from this episode and previous episodes. While the MiB (Man in Black) talks about installing the Frozen Donkey Wheel, it’s clear that the group of people MiB was living with get [...]]]></description>
			<content:encoded><![CDATA[<p align="left">This was a pretty decent episode. We got introduced to a bunch of new ideas and possibilities. </p>
<p align="left">It had my mind crawling with thoughts from this episode and previous episodes. </p>
<ol>
<li>
<div align="left">While the MiB (Man in Black) talks about installing the Frozen Donkey Wheel, it’s clear that the group of people MiB was living with get wiped out before they get a chance to install it. </div>
</li>
<li>
<div align="left">We have the really old image of the smoke monster as depicted on the wall under the temple where the smoke monster seems to be some form of guardian, but this honestly doesn’t&#160; match the malevolent personality of the smoke monster as we see in MiB although we know that MiB uses people to his own end.</div>
</li>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/1318pxRaMonster.jpg"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="1318px-RaMonster" border="0" alt="1318px-RaMonster" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/1318pxRaMonster_thumb1.jpg" width="504" height="284" /></a></p>
<li>
<div align="left">Given the hieroglyphs in the cavern where the Frozen Donkey Wheel finally ends up being installed, presumably by a new group of people of Egyptian origin, who come to the Island after the events in <strong>Across the Sea&quot;</strong>. These are presumably the same people that made the statue, the temple and the wall art above.</div>
</li>
<li>
<div align="left">The diagram underneath the temple shows that these people were aware of the monsters ability to bear a human face. The smoke monster has a face.</div>
</li>
<li>
<div align="left">The idea of the monster as a guardian is further enforced by the hieroglyphics on the door to Ben&#8217;s secret room apparently reading “to summon protection”.</div>
</li>
<li>
<div align="left">How did Mother manage to wipe out an entire village of people by herself. This is what led people to believe she may have been Smokey. </div>
</li>
<li>
<div align="left">It was pretty easy to initially speculate that Mother might have been one incarnation of the smoke monster, but on her death, she does leave behind a body. So perhaps not. Also note that she doesn’t seem to age either.</div>
</li>
<li>
<div align="left">When the MiB enters the cave with the light, just before the smoke monster comes billowing out, we see the light dim.</div>
</li>
<li>
<div align="left">The monster must carry the body out and dump it after it’s finished with MiB</div>
</li>
</ol>
<p align="left">I’m pretty convinced that the smoke monster, but not as we know it, has always been its own separate entity. The introduction of the MiB just tainted it. </p>
<p align="left">As obvious as it might sound, the smoke monster probably _was_ the bright light in the cave which was turned dark as the MiB tainted it. Either the light turned dark / went out, or the light was merely blocked by the monster as it rose out of the cave. Maybe up until that point, the smoke monster was just a “tabula rasa”. A blank slate.</p>
<p align="left">Is the image depicted on the wall under the temple (as in point 2) before or after the events in this episode? Somebody must have finished building that Frozen Donkey Wheel.</p>
<p>It’s good to finally see an end to the Adam and Eve story too.</p>
<p align="left">I think the last three episodes have got their work cut out for them to wrap up all of our questions _and_ end the show!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>List of First Person and Third Person (Point&#8217;n&#8217;Click) Adventure Games</title>
		<link>http://www.terrybutler.co.uk/2010/05/08/first-person-and-third-person-pointnclick-adventure-games-lists/</link>
		<comments>http://www.terrybutler.co.uk/2010/05/08/first-person-and-third-person-pointnclick-adventure-games-lists/#comments</comments>
		<pubDate>Sat, 08 May 2010 20:01:04 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/05/08/first-person-and-third-person-pointnclick-adventure-games-lists/</guid>
		<description><![CDATA[I started looking for adventure games recently and on my search, I decided to compile a list of these games. I have made two pages. One page is for the First Person adventure games, and the second is for the Third Person (Point’n’Click) adventure games. I hope to eventually add a gallery for each game. [...]]]></description>
			<content:encoded><![CDATA[<p align="left">I started looking for adventure games recently and on my search, I decided to compile a list of these games. </p>
<p align="left">I have made two pages. One page is for the <a href="http://www.terrybutler.co.uk/misc/the-first-person-adventure-games-list/">First Person</a> adventure games, and the second is for the <a href="http://www.terrybutler.co.uk/misc/the-third-person-adventure-games-list/">Third Person (Point’n’Click)</a> adventure games.</p>
<p align="left">I hope to eventually add a gallery for each game.</p>
<p align="left">I hope for the lists to be as comprehensive as possible, but currently there are many titles missing, including, quite possible, some of my very favourites! Even so, don’t hesitate to remind me of any missing games.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Load Pulser / Throbber Animation</title>
		<link>http://www.terrybutler.co.uk/2010/05/04/load-pulser-throbber-animation/</link>
		<comments>http://www.terrybutler.co.uk/2010/05/04/load-pulser-throbber-animation/#comments</comments>
		<pubDate>Tue, 04 May 2010 15:14:52 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/05/04/load-pulser-throbber-animation/</guid>
		<description><![CDATA[I needed a custom pulser / throbber animation for a software project (Similar to the kind you see in Ajax loaders) and given my propensity for programming versus art, I wrote a somewhat daft, simple application to dump out the aforementioned animation. If you fancy using this in your project, be my guest. I’ve already [...]]]></description>
			<content:encoded><![CDATA[<p align="left">I needed a custom pulser / throbber animation for a software project (Similar to the kind you see in Ajax loaders) and given my propensity for programming versus art, I wrote a somewhat daft, simple application to dump out the aforementioned animation.</p>
<p align="left">If you fancy using this in your project, be my guest.</p>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/pulserwideopt.png"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="pulser-wide-opt" border="0" alt="pulser-wide-opt" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/pulserwideopt_thumb.png" width="450" height="38" /></a></p>
<p align="left">I’ve already used <a href="http://advsys.net/ken/utils.htm">PNGOut</a> to optimize the image’s size. Bringing it down from 16KB to 11KB. </p>
<p align="left">On a point of interest, the file size for a skyscraper (tall) version of the above image, even after optimization, was 16KB, 5KB larger than the wide version, which illustrates the extra capacity needed to deal with those extra rows and most importantly, the loss of optimization potential.</p>
<p align="left">Here is an animated GIF version (8KB):</p>
<p align="left"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/pulser.gif"><img style="display: block; float: none; margin-left: auto; margin-right: auto" title="pulser" alt="pulser" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/pulser_thumb.gif" width="128" height="128" /></a></p>
<p align="left">There are also other services that deal with this kind of thing for those interested (amongst others):</p>
<ul>
<li>
<div align="left"><a title="http://ajaxload.info/" href="http://ajaxload.info/">http://ajaxload.info/</a></div>
</li>
</ul>
<p align="left">Have a great day.</p>
]]></content:encoded>
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		<title>Good Heroes of Might and Magic III allied maps?</title>
		<link>http://www.terrybutler.co.uk/2010/05/04/good-heroes-of-might-and-magic-iii-allied-maps/</link>
		<comments>http://www.terrybutler.co.uk/2010/05/04/good-heroes-of-might-and-magic-iii-allied-maps/#comments</comments>
		<pubDate>Tue, 04 May 2010 11:14:41 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/05/04/good-heroes-of-might-and-magic-iii-allied-maps/</guid>
		<description><![CDATA[I’ve been searching high and low for decent HoMMIII allied maps for cooperative play but usually to no avail. Does anybody out there have any that they know of? Here are a bunch of links to get started: http://www.toheroes.com/h3maps/allied.htm http://www.maps4heroes.com/heroes3/maps.php http://www.heroesportal.net/maps.php http://kristo605.tripod.com/heroes3/maplist.html http://kristo605.tripod.com/heroes3/bestmaps.html]]></description>
			<content:encoded><![CDATA[<p>I’ve been searching high and low for decent HoMMIII allied maps for cooperative play but usually to no avail.</p>
<p>Does anybody out there have any that they know of?</p>
<p>Here are a bunch of links to get started:</p>
<ol>
<li><a title="http://www.toheroes.com/h3maps/allied.htm" href="http://www.toheroes.com/h3maps/allied.htm">http://www.toheroes.com/h3maps/allied.htm</a></li>
<li><a title="http://www.maps4heroes.com/heroes3/maps.php" href="http://www.maps4heroes.com/heroes3/maps.php">http://www.maps4heroes.com/heroes3/maps.php</a></li>
<li><a title="http://www.heroesportal.net/maps.php" href="http://www.heroesportal.net/maps.php">http://www.heroesportal.net/maps.php</a></li>
<li><a href="http://kristo605.tripod.com/heroes3/maplist.html">http://kristo605.tripod.com/heroes3/maplist.html</a></li>
<li><a href="http://kristo605.tripod.com/heroes3/bestmaps.html">http://kristo605.tripod.com/heroes3/bestmaps.html</a></li>
</ol>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Asura Engine Extractor &#8211; Let&#8217;s go open source? SourceForge?</title>
		<link>http://www.terrybutler.co.uk/2010/04/16/asura-engine-extractor-lets-go-open-source-sourceforge/</link>
		<comments>http://www.terrybutler.co.uk/2010/04/16/asura-engine-extractor-lets-go-open-source-sourceforge/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 19:00:54 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/04/16/asura-engine-extractor-lets-go-open-source-sourceforge/</guid>
		<description><![CDATA[I had recently been speaking with Luigi Auriemma, (fellow reverser and a great one at that), regarding the Asura Engine extraction process and to cut a long story short, when I asked about using some source of his for AsuraCmp extraction, he brought up the point of why my projects were closed source. The push [...]]]></description>
			<content:encoded><![CDATA[<p align="left">I had recently been speaking with <a href="http://aluigi.org/">Luigi Auriemma</a>, (fellow reverser and a great one at that), regarding the Asura Engine extraction process and to cut a long story short, when I asked about using some source of his for AsuraCmp extraction, he brought up the point of why my projects were closed source.</p>
<p align="left">The push to go open source is a good idea and besides the freedom to leverage existing and somewhat complex code, it would also allow my applications to prosper a little more than what they currently do.</p>
<p align="left">I’m toying with the idea of commenting the current version of the Asura Engine Extractor and uploading it to SourceForge for any interested developers to be a part of.</p>
<p align="left">Given that this would be my first foray into the world of open source development, I’m really just wondering what the interest will be like?</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Asura Engine Extractor Beta Release</title>
		<link>http://www.terrybutler.co.uk/2010/03/28/asura-engine-extractor-beta-release/</link>
		<comments>http://www.terrybutler.co.uk/2010/03/28/asura-engine-extractor-beta-release/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 10:18:34 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/28/asura-engine-extractor-beta-release/</guid>
		<description><![CDATA[I have just released a beta version of the Asura Engine Extractor. Please go to the project page for more information!]]></description>
			<content:encoded><![CDATA[<p>I have just released a beta version of the Asura Engine Extractor. </p>
<p>Please go to the <a href="http://www.terrybutler.co.uk/tools/asura-engine-extractor/">project page</a> for more information!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA 4.0 2D Point Sprite &amp; Custom Texture Particle Demo</title>
		<link>http://www.terrybutler.co.uk/2010/03/23/xna-4-0-2d-point-sprite-custom-texture-particle-demo/</link>
		<comments>http://www.terrybutler.co.uk/2010/03/23/xna-4-0-2d-point-sprite-custom-texture-particle-demo/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 16:30:10 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/23/xna-4-0-2d-point-sprite-custom-texture-particle-demo/</guid>
		<description><![CDATA[Here’s a quick XNA 4.0 particle demo. It can use a custom texture or if no texture is passed, it’ll emulate point sprites by using a 1&#215;1 similar to my previous post regarding SpriteBatch based lines. Check out the source code and take a look for yourself. Download Source Code]]></description>
			<content:encoded><![CDATA[<p>Here’s a quick XNA 4.0 particle demo. It can use a custom texture or if no texture is passed, it’ll emulate point sprites by using a 1&#215;1 similar to my previous post regarding SpriteBatch based lines.</p>
<p>Check out the source code and take a look for yourself.</p>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/03/Particle2D.zip">Download Source Code</a></p>
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		<item>
		<title>Windows Phone Developer Tools CTP First Impressions</title>
		<link>http://www.terrybutler.co.uk/2010/03/22/windows-phone-developer-tools-ctp-first-impressions/</link>
		<comments>http://www.terrybutler.co.uk/2010/03/22/windows-phone-developer-tools-ctp-first-impressions/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 17:15:53 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/22/windows-phone-developer-tools-ctp-first-impressions/</guid>
		<description><![CDATA[What I should have mentioned was XNA 4.0 was just a part of the download mentioned in the last post. It also allows the writing of Silverlight applications and under the Visual Studio 2010 Express Edition. It’s been a while since I’ve used XNA in any form whatsoever, so coming into XNA 4.0 with a [...]]]></description>
			<content:encoded><![CDATA[<p align="left">What I should have mentioned was XNA 4.0 was just a part of the download mentioned in the <a href="http://www.terrybutler.co.uk/2010/03/22/getting-started-with-xna-4-0/">last post</a>. It also allows the writing of Silverlight applications and under the Visual Studio 2010 Express Edition.</p>
<p align="left">It’s been a while since I’ve used XNA in any form whatsoever, so coming into XNA 4.0 with a half-cocked memory of what was what and finding out a great deal of it &#8220;actually wasn’t” was something of an experience.</p>
<p align="left">I decided to knock up a quick and dirty missile game, and the first thing that was obvious to me is that I’m almost as bad of an artist as I am a programmer hence what looks like a total lack of effort on my part <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="left"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="missilegame" border="0" alt="missilegame" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/03/missilegame.png" width="454" height="274"> </p>
<p align="left">The lack of orientation support for the Windows Phone 7 as of the moment is definitely an issue, meaning that you have to resort to <a href="http://blogs.msdn.com/shawnhar/archive/2010/03/15/roll-up-roll-up-get-your-ctp-here.aspx">various tricks</a> to emulate this functionality. I look forward to that getting sorted out.</p>
<p align="left">Visual Studio 2010 doesn’t seem too bad in all, although I wasn’t aware of a new feature that when you run your mouse over the left-column, it highlights the square chunk around the associated code. </p>
<p align="left">Funny thing is, when you don’t realize this feature exists, just running the mouse past it darkens the block of code for a spit second, causing what seemed to me, like my monitor momentarily losing brightness and the ensuing dread of an RMA.</p>
<p align="left">Drawing lines was a complete pain. Mixing the spritebatch and primitive drawing wasn’t a great idea, and also I wanted thick lines, which in XNA, isn’t really supported out of the box, so I opted for a rather hacky approach which seems okay.</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
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</pre></td><td class="code"><pre class="csharp" style="font-family:monospace;"><span style="color: #0600FF; font-weight: bold;">private</span> <span style="color: #6666cc; font-weight: bold;">void</span> DrawLine2<span style="color: #008000;">&#40;</span>Color color, <span style="color: #6666cc; font-weight: bold;">float</span> x, <span style="color: #6666cc; font-weight: bold;">float</span> y, <span style="color: #6666cc; font-weight: bold;">float</span> length, <span style="color: #6666cc; font-weight: bold;">float</span> angle, <span style="color: #6666cc; font-weight: bold;">int</span> thickness<span style="color: #008000;">&#41;</span>
<span style="color: #008000;">&#123;</span>
&nbsp;
	spriteBatch<span style="color: #008000;">.</span><span style="color: #0000FF;">Draw</span><span style="color: #008000;">&#40;</span>
		texWhitePixel, 
		<span style="color: #008000;">new</span> Rectangle<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#40;</span><span style="color: #6666cc; font-weight: bold;">int</span><span style="color: #008000;">&#41;</span>x, <span style="color: #008000;">&#40;</span><span style="color: #6666cc; font-weight: bold;">int</span><span style="color: #008000;">&#41;</span>y, <span style="color: #008000;">&#40;</span><span style="color: #6666cc; font-weight: bold;">int</span><span style="color: #008000;">&#41;</span>length, thickness<span style="color: #008000;">&#41;</span>, 
		<span style="color: #008000;">new</span> Rectangle<span style="color: #008000;">&#40;</span><span style="color: #FF0000;">0</span>, <span style="color: #FF0000;">0</span>, <span style="color: #FF0000;">1</span>, <span style="color: #FF0000;">1</span><span style="color: #008000;">&#41;</span>,
		color, 
		MathHelper<span style="color: #008000;">.</span><span style="color: #0000FF;">ToRadians</span><span style="color: #008000;">&#40;</span>360<span style="color: #008000;">.</span>0f <span style="color: #008000;">-</span> angle<span style="color: #008000;">&#41;</span>,
		Vector2<span style="color: #008000;">.</span><span style="color: #0000FF;">Zero</span>,
		SpriteEffects<span style="color: #008000;">.</span><span style="color: #0000FF;">None</span>,
		<span style="color: #FF0000;">1</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
&nbsp;
<span style="color: #008000;">&#125;</span></pre></td></tr></table></div>

<p>For the record, here&#8217;s a snippet for creating blank textures:</p>

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</pre></td><td class="code"><pre class="csharp" style="font-family:monospace;"><span style="color: #0600FF; font-weight: bold;">public</span> <span style="color: #0600FF; font-weight: bold;">static</span> Texture2D CreateTexture<span style="color: #008000;">&#40;</span>GraphicsDevice graphics, <span style="color: #6666cc; font-weight: bold;">int</span> width, <span style="color: #6666cc; font-weight: bold;">int</span> height, Color color<span style="color: #008000;">&#41;</span>
<span style="color: #008000;">&#123;</span>
&nbsp;
	Texture2D tex <span style="color: #008000;">=</span> <span style="color: #008000;">new</span> Texture2D<span style="color: #008000;">&#40;</span>graphics, width, height<span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
&nbsp;
	<span style="color: #6666cc; font-weight: bold;">uint</span> <span style="color: #008000;">&#91;</span><span style="color: #008000;">&#93;</span> data <span style="color: #008000;">=</span> <span style="color: #008000;">new</span> <span style="color: #6666cc; font-weight: bold;">uint</span><span style="color: #008000;">&#91;</span>width <span style="color: #008000;">*</span> height<span style="color: #008000;">&#93;</span><span style="color: #008000;">;</span>
&nbsp;
	<span style="color: #0600FF; font-weight: bold;">for</span> <span style="color: #008000;">&#40;</span><span style="color: #6666cc; font-weight: bold;">int</span> y <span style="color: #008000;">=</span> <span style="color: #FF0000;">0</span><span style="color: #008000;">;</span> y <span style="color: #008000;">&lt;</span> height<span style="color: #008000;">;</span> y<span style="color: #008000;">++</span> <span style="color: #008000;">&#41;</span>
	<span style="color: #008000;">&#123;</span>
&nbsp;
		<span style="color: #0600FF; font-weight: bold;">for</span> <span style="color: #008000;">&#40;</span><span style="color: #6666cc; font-weight: bold;">int</span> x <span style="color: #008000;">=</span> <span style="color: #FF0000;">0</span><span style="color: #008000;">;</span> x <span style="color: #008000;">&lt;</span> width<span style="color: #008000;">;</span> x<span style="color: #008000;">++</span><span style="color: #008000;">&#41;</span>
		<span style="color: #008000;">&#123;</span>
&nbsp;
			data<span style="color: #008000;">&#91;</span><span style="color: #008000;">&#40;</span>y <span style="color: #008000;">*</span> width<span style="color: #008000;">&#41;</span> <span style="color: #008000;">+</span> x<span style="color: #008000;">&#93;</span> <span style="color: #008000;">=</span> color<span style="color: #008000;">.</span><span style="color: #0000FF;">PackedValue</span><span style="color: #008000;">;</span>
&nbsp;
		<span style="color: #008000;">&#125;</span>
&nbsp;
	<span style="color: #008000;">&#125;</span>
&nbsp;
	tex<span style="color: #008000;">.</span><span style="color: #0000FF;">SetData</span><span style="color: #008000;">&lt;</span><span style="color: #6666cc; font-weight: bold;">uint</span><span style="color: #008000;">&gt;</span><span style="color: #008000;">&#40;</span>data<span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
&nbsp;
	<span style="color: #0600FF; font-weight: bold;">return</span> tex<span style="color: #008000;">;</span>
&nbsp;
<span style="color: #008000;">&#125;</span></pre></td></tr></table></div>

<p>Hopefully I&#8217;ll make something a little more serious in time. </p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Getting Started with XNA 4.0</title>
		<link>http://www.terrybutler.co.uk/2010/03/22/getting-started-with-xna-4-0/</link>
		<comments>http://www.terrybutler.co.uk/2010/03/22/getting-started-with-xna-4-0/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 11:47:36 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/22/getting-started-with-xna-4-0/</guid>
		<description><![CDATA[I’m going to get started with learning XNA 4.0 especially as it allows development for the new Microsoft Phone 7 device, which for me, to leverage such an existing technology that I understand, at least to a small degree and can basically get straight into, is quite an exciting prospect. Here’s are the goodies: MSDN [...]]]></description>
			<content:encoded><![CDATA[<p>I’m going to get started with learning XNA 4.0 especially as it allows development for the new Microsoft Phone 7 device, which for me, to leverage such an existing technology that I understand, at least to a small degree and can basically get straight into, is quite an exciting prospect.</p>
<p>Here’s are the goodies:</p>
<ol>
<li><a title="http://www.microsoft.com/downloads/details.aspx?FamilyID=2338b5d1-79d8-46af-b828-380b0f854203&amp;displaylang=en#filelist" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=2338b5d1-79d8-46af-b828-380b0f854203&amp;displaylang=en#filelist">MSDN &gt;&gt; Windows Phone Developer Tools CTP</a></li>
<li><a title="http://blogs.msdn.com/shawnhar/archive/2010/03/16/breaking-changes-in-xna-game-studio-4-0.aspx" href="http://blogs.msdn.com/shawnhar/archive/2010/03/16/breaking-changes-in-xna-game-studio-4-0.aspx">Shawn Hargreaves Blog &gt;&gt; Breaking changes in XNA Game Studio 4.0</a></li>
<li><a title="http://developer.windowsphone.com/" href="http://developer.windowsphone.com/">Windows Phone: Developer Home</a></li>
<li><a title="http://msdn.microsoft.com/en-us/library/bb200104%28XNAGameStudio.40%29.aspx" href="http://msdn.microsoft.com/en-us/library/bb200104%28XNAGameStudio.40%29.aspx">MSDN &gt;&gt; XNA Game Studio 4.0</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/ff402535%28VS.92%29.aspx">MSDN &gt;&gt; Windows Phone Development</a></li>
</ol>
<p>Go to link #1 and download and install the tools, which include the following:</p>
<p><strong> </strong></p>
<ul>
<li>Visual Studio 2010 Express for Windows Phone CTP</li>
<li>Windows Phone Emulator CTP</li>
<li>Silverlight for Windows Phone CTP</li>
<li>XNA 4.0 Game Studio CTP</li>
</ul>
<p>While installing, make sure to pour over some of the changes at Shawn Hargreaves’ blog. It’ll surely help any head-scratching from the transition from 3.x <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I’m not sure how much help the MSDN will be, but given that there’s not as much information about XNA 4.0 out there right now, it’s amongst the best bet.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Alien Versus Predator (Asura Engine) Extraction Utility</title>
		<link>http://www.terrybutler.co.uk/2010/03/19/alien-versus-predator-asura-engine-extraction-utility/</link>
		<comments>http://www.terrybutler.co.uk/2010/03/19/alien-versus-predator-asura-engine-extraction-utility/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 13:44:37 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/19/alien-versus-predator-asura-engine-extraction-utility/</guid>
		<description><![CDATA[I’m currently trying to extract some stuff from a .PC file. These are ZLib encoded files and the data within seem to be uncompressed files of various kinds (.DDS, .WAV, etc). I hope to extract some of the model files and textures, probably of the Aliens, and have them rendered in either an XNA or [...]]]></description>
			<content:encoded><![CDATA[<p align="left">I’m currently trying to extract some stuff from a .PC file. These are ZLib encoded files and the data within seem to be uncompressed files of various kinds (.DDS, .WAV, etc).</p>
<p align="center"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/03/image3.png" width="571" height="491" /></p>
<p align="left">I hope to extract some of the model files and textures, probably of the Aliens, and have them rendered in either an XNA or OpenGL application.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Website Development &#8211; Internet Explorer Versions Testing</title>
		<link>http://www.terrybutler.co.uk/2010/03/17/website-development-internet-explorer-versions-testing/</link>
		<comments>http://www.terrybutler.co.uk/2010/03/17/website-development-internet-explorer-versions-testing/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 12:09:28 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/17/website-development-internet-explorer-versions-testing/</guid>
		<description><![CDATA[While searching for how to check Internet Explorer 5.5 / 6.0 and so on in Windows 7, I came across this invaluable little tool called IETester. This application allows you to test a website on IE 5.5, IE 6.0, IE 7.0, IE 8.0 as well as whatever version you currently have installed all from within [...]]]></description>
			<content:encoded><![CDATA[<p align="left">While searching for how to check Internet Explorer 5.5 / 6.0 and so on in Windows 7, I came across this invaluable little tool called <a href="http://www.my-debugbar.com/wiki/IETester/HomePage" target="_blank">IETester</a>. </p>
<p align="left">This application allows you to test a website on IE 5.5, IE 6.0, IE 7.0, IE 8.0 as well as whatever version you currently have installed all from within the application.</p>
<p align="left">Here’s a test showing Google with each version of Internet Explorer on a separate tab with the IE 5.5 tab selected.</p>
<p align="left"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/03/image1.png"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="image" border="0" alt="image" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/03/image_thumb.png" width="530" height="480" /></a></p>
<p>This will certainly save a lot of hassle. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Heroes of Might and Magic II AGG Reader and Extractor #1</title>
		<link>http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/</link>
		<comments>http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 10:24:49 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/05/heroes-of-might-and-magic-ii-agg-reader-and-extractor-1/</guid>
		<description><![CDATA[Luke warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) to allow for ICN reading, which is a Run Length Encoded (RLE) image format for storing multiple images native to the Might [...]]]></description>
			<content:encoded><![CDATA[<p>Luke warm on the heels of my <a href="http://www.terrybutler.co.uk/tools/doom-engine-wad-reader-and-extractor/">Doom Engine WAD Reader and Extractor</a> program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) to allow for ICN reading, which is a Run Length Encoded (RLE) image format for storing multiple images native to the Might and Magic series, and I can note the following about my code: it’s unstable, it falls apart under pressure and all of a sudden, out of nowhere, it bails on you.</p>
<p>On the positive side, at least my debugger actually tells me what’s going on!</p>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/03/HoMMIIAGGRE001.png"><img style="display: block; float: none; margin-left: auto; margin-right: auto; border: 0px;" title="HoMMIIAGGRE-001" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/03/HoMMIIAGGRE001_thumb.png" border="0" alt="HoMMIIAGGRE-001" width="504" height="383" /></a></p>
<p>On another note, I can play the 82M sound files although for whatever reason, the sound card refuses to close after it’s finished and I don’t get this problem with anything else I’ve tried.</p>
<p>Dealing with the sound card is pretty new to me still, so it’s probably just a dumb-arse mistake on my part.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Doom Engine WAD Reader and Extractor &#8211; Release v0.8.5</title>
		<link>http://www.terrybutler.co.uk/2010/02/20/doom-engine-wad-reader-and-extractor-release-v0-8-5/</link>
		<comments>http://www.terrybutler.co.uk/2010/02/20/doom-engine-wad-reader-and-extractor-release-v0-8-5/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 17:20:43 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/02/20/doom-engine-wad-reader-and-extractor-release-v0-8-5/</guid>
		<description><![CDATA[Head to the download page for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. It does honour the function of the application however ). It’s still a bit rough and ready, but still very functional and supports many of the features that I initially set out [...]]]></description>
			<content:encoded><![CDATA[<p align="left"><img style="margin: 0px 8px 0px 0px; display: inline" title="wadeditor-icon" alt="wadeditor-icon" align="left" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/wadeditoricon.png" width="120" height="123" />Head to the <a href="http://www.terrybutler.co.uk/tools/doom-engine-wad-reader-and-extractor/">download page</a> for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. It does honour the function of the application however <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ).</p>
<p align="left">It’s still a bit rough and ready, but still very functional and supports many of the features that I initially set out to do, so for this, I’m very happy, however, it still needs a lot of polishing.</p>
<p align="left">For that reason, I value any comments or critique you can throw my way and they will be much appreciated. </p>
<p align="left">You can contact at me at the <a href="http://www.terrybutler.co.uk/contact-me/">usual place</a>.</p>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/02/0.8.5.0.png"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="0.8.5.0" border="0" alt="0.8.5.0" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/02/0.8.5.0_thumb.png" width="504" height="312" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Progress on Doom WAD Reader / Extractor #4</title>
		<link>http://www.terrybutler.co.uk/2010/02/12/progress-on-doom-wad-reader-extractor-4/</link>
		<comments>http://www.terrybutler.co.uk/2010/02/12/progress-on-doom-wad-reader-extractor-4/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 06:19:31 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/02/12/progress-on-doom-wad-reader-extractor-4/</guid>
		<description><![CDATA[I have been fixing up a bunch of stuff in the Doom WAD Reader utility, such as making sure the program knows where to stick the huge amount of random files that aren’t bound by x_START and x_END flags, sound files, and so on. I’ve also added the ability to play the digital sound files [...]]]></description>
			<content:encoded><![CDATA[<p align="left"><img style="margin: 0px 8px 0px 0px; display: inline" title="wadeditor-icon" alt="wadeditor-icon" align="left" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/wadeditoricon.png" width="120" height="123" />I have been fixing up a bunch of stuff in the Doom WAD Reader utility, such as making sure the program knows where to stick the huge amount of random files that aren’t bound by x_START and x_END flags, sound files, and so on.     </p>
<p>I’ve also added the ability to play the digital sound files as well as save them out as a wave file. </p>
<p align="left">I’ve also added a rather exciting (and somewhat nostalgia inducing) feature which allows the PC Speaker sounds to be played and saved out as wave files, and I must say, from what I recall, it does sound quite accurate! <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="left">The information for this feature was found at the Doom Wikia[1] which led me on to information on Andrew Apted and Simon &quot;Fraggle&quot; Howard’s work on reverse engineering the file format[2]. Good work guys!</p>
<p align="left">Here are a few samples as saved out by the Doom PC Speaker Effect to Wave feature:</p>
<ul>
<li>
<div align="left"><a href="http://www.terrybutler.co.uk/downloads/doom/DPBFG.wav">DPBFG</a></div>
</li>
<li>
<div align="left"><a title="http://www.terrybutler.co.uk/downloads/doom/DPHOOF.wav" href="http://www.terrybutler.co.uk/downloads/doom/DPHOOF.wav">DPHOOF</a></div>
</li>
<li>
<div align="left"><a title="http://www.terrybutler.co.uk/downloads/doom/DPTELEPT.wav" href="http://www.terrybutler.co.uk/downloads/doom/DPTELEPT.wav">DPTELEPT</a></div>
</li>
</ul>
<p align="left">Edit: Checking the original Doom under DosBox, it doesn’t sound quite as accurate as I had thought. I had initially thought about continuity issues of the wave between the notes as I don’t really do anything about that, meaning it’ll sound quite rough. </p>
<p align="left">I’m not entirely convinced this is the only issue, but it’s only minor stuff to fix really, but I’ll just try and do a better job at emulating the old PIT (Programmable Interval Timer) PC speaker setup[3] and see how it goes. </p>
<p align="left"><strong>Resources</strong></p>
<ol>
<li>
<div align="left"><a title="http://doom.wikia.com/wiki/PC_speaker_sound_effects" href="http://doom.wikia.com/wiki/PC_speaker_sound_effects">Doom Wikia &gt;&gt; PC Speaker Sound Effects</a></div>
</li>
<li>
<div align="left"><a title="http://www.doomworld.com/idgames/?id=14832" href="http://www.doomworld.com/idgames/?id=14832">Doomworld &gt;&gt; Doom PC speaker file format description</a></div>
</li>
<li>
<div align="left"><a href="http://en.wikipedia.org/wiki/PC_speaker">Wikipedia &gt;&gt; Intel 8253 (PC, XT) or 8254 (AT and later) Programmable Interval Timer</a></div>
</li>
</ol>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.terrybutler.co.uk/downloads/doom/DPBFG.wav" length="14552" type="audio/x-wav" />
		<enclosure url="http://www.terrybutler.co.uk/downloads/doom/DPHOOF.wav" length="4958" type="audio/x-wav" />
		<enclosure url="http://www.terrybutler.co.uk/downloads/doom/DPTELEPT.wav" length="6440" type="audio/x-wav" />
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		<title>Progress on Doom WAD Reader / Extractor #3</title>
		<link>http://www.terrybutler.co.uk/2010/01/29/progress-on-doom-wad-reader-extractor-3/</link>
		<comments>http://www.terrybutler.co.uk/2010/01/29/progress-on-doom-wad-reader-extractor-3/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:47:51 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/01/29/progress-on-doom-wad-reader-extractor-3/</guid>
		<description><![CDATA[Here’s a quick view of the map feature.]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td valign="top" width="67"><img style="margin: 0px 8px 0px 0px; display: inline" title="wadeditor-icon" alt="wadeditor-icon" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/wadeditoricon.png" width="120" height="123" /></td>
<td valign="top" width="634">Here’s a quick view of the map feature.</td>
</tr>
</tbody>
</table>
<p align="left">
<p align="left"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image6.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="image" border="0" alt="image" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image_thumb6.png" width="454" height="283" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Progress on Doom WAD Reader / Extractor #2</title>
		<link>http://www.terrybutler.co.uk/2010/01/28/progress-on-doom-wad-reader-extractor-2/</link>
		<comments>http://www.terrybutler.co.uk/2010/01/28/progress-on-doom-wad-reader-extractor-2/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 16:04:09 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/01/28/progress-on-doom-wad-reader-extractor-2/</guid>
		<description><![CDATA[These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional. The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice. Here’s what I’ve been thinking so [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 8px 0px 0px; display: inline;" title="wadeditor-icon" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/wadeditoricon.png" alt="wadeditor-icon" width="120" height="123" align="left" /></p>
<p>These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional.</p>
<p>The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice.</p>
<p>Here’s what I’ve been thinking so far with regards to extraction in a few releases time:</p>
<ul>
<li>
<div>Maps</div>
<ul>
<li>
<div>Have their raw constituent components extracted to a folder</div>
</li>
<li>
<div>Have their raw constituent components saved out as a single WAD file</div>
</li>
<li>
<div>Have the map saved out as an overhead automap view</div>
</li>
</ul>
</li>
<li>
<div>Graphics</div>
<ul>
<li>
<div>Have the file saved out raw</div>
</li>
<li>
<div>Converted to a standard image file (.BMP, .PNG, .GIF, etc)</div>
</li>
</ul>
</li>
<li>
<div>Sounds</div>
<ul>
<li>
<div>Have the file saved out raw</div>
</li>
<li>
<div>Converted to a standard sound format (.WAV)</div>
</li>
</ul>
</li>
<li>
<div>Music</div>
<ul>
<li>
<div>Have the file saved out raw</div>
</li>
<li>
<div>Converted to MIDI, although I have no particular knowledge on this subject and I’d hate to source from somewhere else</div>
</li>
</ul>
</li>
</ul>
<div class="image-container"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image4.png"><img style="display: inline; border: 0px;" title="image" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image_thumb4.png" border="0" alt="image" width="244" height="153" /></a></p>
<p><span>A creature sprite resource from Hexen</span></p>
</div>
<div class="image-container"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image1.png"><img style="display: inline; border-width: 0px;" title="image" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image_thumb1.png" border="0" alt="image" width="244" height="153" /></a></p>
<p><span>A Weapon sprite resource from Heretic</span></p>
</div>
<div class="image-container"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image2.png"><img style="display: inline; border-width: 0px;" title="image" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image_thumb2.png" border="0" alt="image" width="244" height="153" /></a></p>
<p><span>A “flat” image resource from Strife</span></p>
</div>
<div class="image-container"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image3.png"><img style="display: inline; border-width: 0px;" title="image" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/image_thumb3.png" border="0" alt="image" width="244" height="153" /></a></p>
<p><span>A patch image resource from Doom II: Hell on Earth</span></p>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Progress on Doom WAD Reader / Extractor</title>
		<link>http://www.terrybutler.co.uk/2010/01/28/progress-on-doom-wad-reader-extractor/</link>
		<comments>http://www.terrybutler.co.uk/2010/01/28/progress-on-doom-wad-reader-extractor/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 01:15:37 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/01/28/progress-images-for-updated-doom-wad-reader-extractor/</guid>
		<description><![CDATA[I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine. To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 8px 0px 0px; display: inline" title="wadeditor-icon" alt="wadeditor-icon" align="left" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/wadeditoricon.png" width="120" height="123" /> </p>
<p align="left">I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine.</p>
<p align="left">To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time goes on. The icons for the application will go from 8&#215;8 to 256&#215;256 at all levels of colour, 4-bit, 8-bit and 32-bit </p>
<p align="left">I need to port over some code from an old C++ project for the map viewing, but this shouldn’t take too long. </p>
<p align="left">In all, I’m quite happy with it. I do believe the hard bit is not the programming, but design of the application and how I present all of the features. That’s the bit that’s always bested me, I’m afraid to say.</p>
<p align="left">I’ll post some screenshots soon and I can hopefully be critiqued!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>New Doom WAD Reader / Extractor Coming Soon</title>
		<link>http://www.terrybutler.co.uk/2010/01/26/new-doom-wad-reader-extractor-coming-soon/</link>
		<comments>http://www.terrybutler.co.uk/2010/01/26/new-doom-wad-reader-extractor-coming-soon/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 19:57:31 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/01/26/new-doom-wad-reader-extractor-coming-soon/</guid>
		<description><![CDATA[I’ve recently been toying with the early stages of an updated, GUI version of the Doom WAD Reader / Extractor utility that I once released. So in the meantime, I want to upload a quick and dirty (Beta) version of this application, which after feedback via the Contact Me page, I will promptly update and [...]]]></description>
			<content:encoded><![CDATA[<p align="left">I’ve recently been toying with the early stages of an updated, GUI version of the Doom WAD Reader / Extractor utility that I once released.</p>
<p align="left">So in the meantime, I want to upload a quick and dirty (Beta) version of this application, which after feedback via the <a href="http://www.terrybutler.co.uk/contact-me/">Contact Me</a> page, I will promptly update and keep updated with cool features, possibly along the lines of the following:</p>
<ul>
<li>
<div align="left">Automap-esque map viewer</div>
</li>
<li>
<div align="left">Sounds</div>
</li>
<ul>
<li>
<div align="left">Playing PC Speaker and Digital audio files</div>
</li>
<li>
<div align="left">_Possibly_ a custom built MUS player</div>
</li>
</ul>
<li>
<div align="left">Sprites and Textures (Viewing and Conversion)</div>
</li>
<li>
<div align="left">MD5 and/or CRC32 facility for checking the WADs against a known database</div>
</li>
</ul>
<p align="left">Because of this, I’m adding an even quicker and dirtier auto-update facility so users will always be a click away from the latest version of the tool.</p>
<p align="left">As always, I enjoy feedback whether positive or negative, so don’t hesitate to leave some at the <a href="http://www.terrybutler.co.uk/contact-me/">Contact Me</a> page.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameBoy Emulator Page</title>
		<link>http://www.terrybutler.co.uk/2010/01/22/gameboy-emulator-page/</link>
		<comments>http://www.terrybutler.co.uk/2010/01/22/gameboy-emulator-page/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 19:40:29 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/01/22/gameboy-emulator-page/</guid>
		<description><![CDATA[I’ve put up a small (Actually, tiny) page on GameBoy Emulation for anybody who’s interested. It’s located in the “Page” section on the right hand side under “Misc”. Here’s a picture of the simple ROM file running as mentioned in the above page being run. I’ve only implemented enough to get this ROM working. It’s [...]]]></description>
			<content:encoded><![CDATA[<p align="left">I’ve put up a small (Actually, tiny) page on GameBoy Emulation for anybody who’s interested.</p>
<p align="left">It’s located in the “Page” section on the right hand side under “Misc”.</p>
<p align="left">Here’s a picture of the simple ROM file running as mentioned in the above page being run. I’ve only implemented enough to get this ROM working. It’s still missing quite a few opcodes, I’m not dealing with any of the interrupts, and so on. </p>
<p align="left"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/gbemutest.png"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="gbemu-test" border="0" alt="gbemu-test" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/01/gbemutest_thumb.png" width="223" height="244" /></a></p>
<p align="left">Currently, I’m saving all of the image data to a simple buffer which I’m using a Device Independent Bitmap (DIB)to handle the rendering. There’s no rush to change this as speed really isn’t a factor.</p>
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		<title>Christmas Reading</title>
		<link>http://www.terrybutler.co.uk/2009/12/30/christmas-reading/</link>
		<comments>http://www.terrybutler.co.uk/2009/12/30/christmas-reading/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 16:36:50 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2009/12/30/christmas-reading/</guid>
		<description><![CDATA[Christmas for me always signifies a bunch of free time to really catch up on my learning and programming. As an aspiring programmer, especially with a desire to pursue games development, ever since Christmas 2007 (and also every Easter and maybe the odd random time!), I’ve read Masters of Doom by David Kushner (Buy on [...]]]></description>
			<content:encoded><![CDATA[<p align="left">Christmas for me always signifies a bunch of free time to really catch up on my learning and programming.</p>
<p align="left">As an aspiring programmer, especially with a desire to pursue games development, ever since Christmas 2007 (and also every Easter and maybe the odd random time!), I’ve read Masters of Doom by David Kushner (<a href="http://www.amazon.co.uk/gp/product/0749924896?ie=UTF8&amp;tag=portabnet-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=0749924896">Buy on Amazon UK <img alt="UK Flag" src="http://www.terrybutler.co.uk/images/flag-gb.png" /></a><img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.co.uk/e/ir?t=portabnet-21&amp;l=as2&amp;o=2&amp;a=0749924896" width="1" height="1" /> or <a href="http://www.amazon.com/gp/product/0812972155?ie=UTF8&amp;tag=portabnet-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0812972155">Buy on Amazon US <img alt="US Flag" src="http://www.terrybutler.co.uk/images/flag-us.png" /></a><img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.com/e/ir?t=portabnet-20&amp;l=as2&amp;o=1&amp;a=0812972155" width="1" height="1" />), a story about the rise of Id Software, starting from the childhoods of the two Id superstars, Carmack and Romero, all the way up to the Quake games and their falling out.</p>
<p align="left">It’s an absolutely awesome, inspiring read and while I’ve read this book 4 times and it never fails to leave me unable to sleep and will always inspire me straight out of bed and down to the computer to get on with stuff.</p>
<p align="left">I highly recommend reading the book if you’re even remotely interested in games development, or even just programming in general, as the talk of Carmack’s programming prowess in the book never fails to impress!</p>
<p align="left">There are also a few other works that come to mind which have been inspiring to me:</p>
<ul>
<li>
<div align="left">Pirates of Silicon Valley (Video) (<a href="http://www.amazon.co.uk/gp/product/B0009NSCS0?ie=UTF8&amp;tag=portabnet-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B0009NSCS0">Buy on Amazon UK <img alt="UK Flag" src="http://www.terrybutler.co.uk/images/flag-gb.png" /></a><img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.co.uk/e/ir?t=portabnet-21&amp;l=as2&amp;o=2&amp;a=B0009NSCS0" width="1" height="1" /> or <a href="http://www.amazon.com/gp/product/B0009NSCS0?ie=UTF8&amp;tag=portabnet-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0009NSCS0">Buy on Amazon US <img alt="US Flag" src="http://www.terrybutler.co.uk/images/flag-us.png" /></a>)</div>
</li>
<li>
<div align="left">Triumph of the Nerds (Video) (<a href="http://www.amazon.co.uk/gp/product/B00006FXQO?ie=UTF8&amp;tag=portabnet-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B00006FXQO">Buy on Amazon UK <img alt="UK Flag" src="http://www.terrybutler.co.uk/images/flag-gb.png" /></a><img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.co.uk/e/ir?t=portabnet-21&amp;l=as2&amp;o=2&amp;a=B00006FXQO" width="1" height="1" /> or <a href="http://www.amazon.com/gp/product/B00006FXQO?ie=UTF8&amp;tag=portabnet-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00006FXQO">Buy on Amazon US <img alt="US Flag" src="http://www.terrybutler.co.uk/images/flag-us.png" /></a>)</div>
</li>
</ul>
<p align="left">Does anybody else know of any inspiring books or videos?</p>
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		<title>Happy Holidays (&#8230;and other stuff)!</title>
		<link>http://www.terrybutler.co.uk/2009/12/24/happy-holidays-and-other-stuff/</link>
		<comments>http://www.terrybutler.co.uk/2009/12/24/happy-holidays-and-other-stuff/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 14:00:04 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2009/12/24/happy-holidays-and-other-stuff/</guid>
		<description><![CDATA[Hope everybody has a good time. Things have been a little slow at this end. Just been mainly been recovering from a very tough last weekend. Stereoscopic Imaging I went to see Avatar in “Real D 3D”, which was really good and obviously I had to have a quick read around into the topic of [...]]]></description>
			<content:encoded><![CDATA[<p align="left">Hope everybody has a good time. Things have been a little slow at this end. Just been mainly been recovering from a very tough last weekend.</p>
<h3>Stereoscopic Imaging</h3>
<p>I went to see Avatar in “Real D 3D”, which was really good and obviously I had to have a quick read around into the topic of stereoscopic imaging and about the various types of polarized glasses, and a little about how the projectors work and whatnot. </p>
<p align="left">While I’m not expert, it was quickly apparent that without some decent technology, I wouldn’t be writing my own 3D demos any time soon.</p>
<p align="left">What I could find out was that the stereoscopy refers to method of recording and presenting a three-dimensional to create the illusion of depth and as you’ll see, in most 3D films, there appears to be two images superimposed on one and another, and for the best part, this is actually what it is.</p>
<p align="left">The image that would have been shot from the left and right cameras are superimposed into the one image, and as a result, we have depth, however, that’s the easy bit, the hard bit comes when you need to separate the two images for each eye to receive the appropriate image.</p>
<p align="left">The versions at the cinema use special projectors that project each image using a particular polarization, and when combined with the special polarized glasses, the light is blocked appropriately so that each eye receives only the correct image and from there on, we perceive depth much like normal.</p>
<p align="left">My initial interest while watching the movie, before knowing anything about it, was to do a graphics demo of some kind which got reading into Nvidia’s 3D Vision technology, which sounded a lot like some old Wicked3D eyeSCREAM glasses I had some years back, whereby the game presents the left and right images in an alternating fashion (effectively halving your perceived frame rate) and the special glasses shutter out the left and right eye appropriately.</p>
<p align="left">A graphics demo is out, but then again, the old Red/Cyan glasses might be worth a laugh to write something.</p>
<h3>Indirect Lighting (Photon Mapping, Radiosity, etc)</h3>
<p align="left">The idea of indirect lighting has always fascinated me and for me is a must have.</p>
<p align="left">I read into some tutorials and papers on Radiosity and I’m still in the process of mulling over that particular problem. </p>
<p align="left">I’m not really after real-time performance, but just to be able to light my own geometry to create my own assets easily would be fantastic.</p>
<p align="left">With regards to Radiosity, while there’s some great information on the actual algorithms, there’s not much on divvying up the geometry into the so-called patches.</p>
<p align="left">Photon Mapping looked interesting as an alternative.</p>
<p align="left">I’ve tried to find out how the early unreal engine (Unreal, Unreal Tournament), Quake II and Quake III managed to create their lightmaps with their editors to almost no avail also.</p>
<p align="left">Hopefully by the end of Christmas, I’ll be more “enlightened”.. Wow.. That was almost as bad as BBC’s humour!</p>
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		<title>DirectX 11 Update &#8211; Driver Issues</title>
		<link>http://www.terrybutler.co.uk/2009/12/05/directx-11-update-driver-issues/</link>
		<comments>http://www.terrybutler.co.uk/2009/12/05/directx-11-update-driver-issues/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 11:45:44 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[DirectX 11]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2009/12/05/directx-11-update-driver-issues/</guid>
		<description><![CDATA[I came across my first significant bug in the DirectX 11 Compute Shaders (Using CS_4_0 for compatibility with my DirectX 10 card) although it&#8217;s my fault for using old drivers When filling my RWStructuredBuffer with something easy to debug such as: float4(1.1, 2.2, 3.3, 4.4); What actually occurred, when checking on both the CPU and [...]]]></description>
			<content:encoded><![CDATA[<p>I came across my first significant bug in the DirectX 11 Compute Shaders (Using CS_4_0 for compatibility with my DirectX 10 card) although it&#8217;s my fault for using old drivers <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>When filling my RWStructuredBuffer with something easy to debug such as:</p>
<p>float4(1.1, 2.2, 3.3, 4.4);</p>
<p>What actually occurred, when checking on both the CPU and GPU (via pixel shader), was the following:</p>
<p>float4(1.1, 1.1, 1.1, 1.1);</p>
<p>The X or R component is overwriting all of the other components (Y, Z, W aka G, B, A)</p>
<p>It required a simple driver update from the current Windows 7 &#8220;Windows Update&#8221; drivers of 191.xx to 195.62. </p>
<p>Problem fixed.</p>
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		<title>Impending DirectX 11 based fun</title>
		<link>http://www.terrybutler.co.uk/2009/12/03/impending-directx-11-based-fun/</link>
		<comments>http://www.terrybutler.co.uk/2009/12/03/impending-directx-11-based-fun/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 15:43:33 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Compute Shaders]]></category>
		<category><![CDATA[DirectX 11]]></category>
		<category><![CDATA[Ray Tracing]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=247</guid>
		<description><![CDATA[I&#8217;ve just started dabbling with DirectX 10 and learnt enough to convert the basic Microsoft triangle demo over to DirectX 11, which is my primary goal given the nifty compute shaders. It&#8217;s worth noting that it&#8217;s quite a savage humbling to be taken back to being capable of rendering just a single primitive to the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just started dabbling with DirectX 10 and learnt enough to convert the basic Microsoft triangle demo over to DirectX 11, which is my primary goal given the nifty compute shaders. It&#8217;s worth noting that it&#8217;s quite a savage humbling to be taken back to being capable of rendering just a single primitive to the screen, I can tell you that <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve decided to finally learn DirectX after all these years of using OpenGL and a portion of time spent using XNA, which has been a decent intermediary to give me a bit of background on Direct3D (Change from right-handed to left-handed matrix, changing to GLSL from to HLSL, etc) and my first DirectX 11 project will be biting off more than I can chew by using the compute shaders in DirectX 11 to accelerate ray tracing.</p>
<p>It&#8217;ll be refreshing to be working on something graphics programming related that is current and isn&#8217;t catching up on something that happened anywhere from 5 to 20 years ago, which has been the case right up until now. At least as far as DirectX 11 goes anyway.. Ray tracing on the other hand, is like a plethora of graphics programming techniques, in that the algorithms and/or concepts have been around for years, but only now are they becoming a possibility in real-time rendering.</p>
<p>As far as the compute shaders go, they are quite a different experience and will take some getting used to. I hope to post some progress over the next week or two.</p>
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		<title>New Website!</title>
		<link>http://www.terrybutler.co.uk/2009/10/13/new-website/</link>
		<comments>http://www.terrybutler.co.uk/2009/10/13/new-website/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 14:00:41 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=126</guid>
		<description><![CDATA[Check out my new website, Portable-Net. It&#8217;s designed to be a comprehensive database for portable devices (PDAs, Netbooks, UMPCs, MIDs, Notebooks, etc) listing detailed specifications. The plan is to implement an advanced search engine to help users locate a specific portable device from broad details such as screen size, weight, down to the most minute [...]]]></description>
			<content:encoded><![CDATA[<p>Check out my new website, <a href="http://www.portable-net.co.uk/">Portable-Net</a>.</p>
<p>It&#8217;s designed to be a comprehensive database for portable devices (PDAs, Netbooks, UMPCs, MIDs, Notebooks, etc) listing detailed specifications.</p>
<p>The plan is to implement an advanced search engine to help users locate a specific portable device from broad details such as screen size, weight, down to the most minute of details, such as processor type, chipset, graphics, wireless and wired network support, touch screen, swivel screen support and so on.</p>
<p>I hope everybody enjoys the site. As time goes on, it shall feature an increasing amount more content. So make sure to keep checking back!</p>
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		<title>Great Winamp Plugin: Volume Softener / Averager</title>
		<link>http://www.terrybutler.co.uk/2009/10/09/great-winamp-plugin-volume-softener-averager/</link>
		<comments>http://www.terrybutler.co.uk/2009/10/09/great-winamp-plugin-volume-softener-averager/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 09:38:08 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=115</guid>
		<description><![CDATA[Whilst watching a film in bed recently just trying to relax, I became frustrated with the fact that there was a massive variance between the volume of the speaking scenes which I could barely hear, and the action scenes which caused me to crap my pants and jump for the remote. In the end, after [...]]]></description>
			<content:encoded><![CDATA[<p>Whilst watching a film in bed recently just trying to relax, I became frustrated with the fact that there was a massive variance between the volume of the speaking scenes which I could barely hear, and the action scenes which caused me to crap my pants and jump for the remote.</p>
<p>In the end, after several attempts, I found <a href="http://www.winamp.com/plugins/details/144000">KMG Dynamic Volume 20</a>, a plugin for Winamp that seeks to soften out the variations in the volume.</p>
<p>No more jumping for the remote every other scene <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Change of Host</title>
		<link>http://www.terrybutler.co.uk/2009/08/11/change-of-host/</link>
		<comments>http://www.terrybutler.co.uk/2009/08/11/change-of-host/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 15:02:40 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=4</guid>
		<description><![CDATA[I&#8217;ve had to change host due to some unforeseen circumstances. I&#8217;m going to have to restore all of my pages, so please don&#8217;t worry about the missing pages at the moment! I&#8217;ll add a post detailing the exact reason once I&#8217;ve got things back up and running. Update 17/08/09 Up until the 11th of August, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had to change host due to some unforeseen circumstances. I&#8217;m going to have to restore all of my pages, so please don&#8217;t worry about the missing pages at the moment!</p>
<p>I&#8217;ll add a post detailing the exact reason once I&#8217;ve got things back up and running.</p>
<p><strong>Update 17/08/09</strong></p>
<p>Up until the 11th of August, I had been with 3IX for going on four years, and while they&#8217;d had some security issues, downtimes and so on, it was never really enough to justify the process of upping and moving host.</p>
<p>However, around about the 6th August, my website went down, the next day, I e-mailed them only to be told that it would &#8220;We are aware of  the issue,we are facing the server read only issue on the server. We are  installing a new OS on the server and copying the data over to the new disk. All the service on the server will be fine shortly.&#8221;.</p>
<p>Long story short, this was 11 days ago and while some of the problems are resolved, the SQL databases on that site still don&#8217;t know what day it is, and the data is irretrievable, practically rendering the site useless to me anyway.</p>
<p>To make matters worse, while they&#8217;d replied to my first e-mail with a bag of lies, they then ignored the next two regarding the subject.</p>
<p>I did manage to get some contact out of the 24/7 live chat facility, and after having been put on hold for over 10 minutes, in a so-called &#8220;instant&#8221; messenger, while they apparently &#8220;reviewed&#8221; the entirety of my question, which happened to be a monstrous three words long; &#8220;Website. Doesn&#8217;t. Work&#8221;. </p>
<p>Again, I received some crap about how it&#8217;d be fine in 1-2 hours, and six days later, it&#8217;s still not fine.</p>
<p>I proceeded to send a fourth e-mail to merely tell them that I was disgusted with their service. This also got no reply, but then again, who can really blame them? At this point, they were on a roll, and it would have surely been a shame to ruin that kind of momentum by giving some semblance of customer service.</p>
<p>I&#8217;m now with <a href="http://secure.hostgator.com/cgi-bin/affiliates/clickthru.cgi?id=terryjb">HostGator</a> and very happy so far. I shall remain with them for the foreseeable future.</p>
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		<title>Yendorian Tales Game Pages</title>
		<link>http://www.terrybutler.co.uk/2009/07/20/yendorian-tales-game-pages/</link>
		<comments>http://www.terrybutler.co.uk/2009/07/20/yendorian-tales-game-pages/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 18:08:41 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=23</guid>
		<description><![CDATA[I’ve added up some pages for some old favourites of mine; Yendorian Tales Book I: Chapter 2 and Yendorian Tales: The Tyrants of Thaine. I’ve included the demos for the games and the music in the original Creative Music File (CMF) formats. Check out the pages in the right-hand menu for more information.]]></description>
			<content:encoded><![CDATA[<p>I’ve added up some pages for some old favourites of mine; Yendorian Tales Book I: Chapter 2 and Yendorian Tales: The Tyrants of Thaine.</p>
<p>I’ve included the demos for the games and the music in the original Creative Music File (CMF) formats.</p>
<p>Check out the pages in the right-hand menu for more information.</p>
]]></content:encoded>
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		<title>Advantage: proGrammar &#8211; &#8220;Advprodisiac&#8221;</title>
		<link>http://www.terrybutler.co.uk/2009/07/02/advantage-programmar-%e2%80%93-%e2%80%9cadvprodisiac%e2%80%9d/</link>
		<comments>http://www.terrybutler.co.uk/2009/07/02/advantage-programmar-%e2%80%93-%e2%80%9cadvprodisiac%e2%80%9d/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 18:09:45 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Advantage: proGrammar]]></category>
		<category><![CDATA[Advprodisiac]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=26</guid>
		<description><![CDATA[Not much to say except that I’ve been loving this album. Great work. I wish those guys did more with this _exact_ style. I love it. *hint-hint* Here’s a sample of one of my favourites, “Breakdown, Do it Again”, based on the Jungle theme from the classic NES game, “Metal Gear”.]]></description>
			<content:encoded><![CDATA[<p>Not much to say except that <a href="http://www.programmar.net/music/advprodisiac/advprodisiac.html">I’ve been loving this album</a>.</p>
<p>Great work. I wish those guys did more with this _exact_ style. I love it. *hint-hint* <img src="http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley"></p>
<p>Here’s a sample of one of my favourites, “Breakdown, Do it Again”, based on the Jungle theme from the classic NES game, “Metal Gear”.</p>
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		<title>Random Stuff</title>
		<link>http://www.terrybutler.co.uk/2009/06/25/random-stuff/</link>
		<comments>http://www.terrybutler.co.uk/2009/06/25/random-stuff/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 18:12:37 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=30</guid>
		<description><![CDATA[Here’s something that I found and liked on Spotify. The rest of the Heavy Elevator album seems good too.]]></description>
			<content:encoded><![CDATA[<p>Here’s something that I found and liked on Spotify. The rest of the Heavy Elevator album seems good too.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Still alive!</title>
		<link>http://www.terrybutler.co.uk/2009/06/23/still-alive/</link>
		<comments>http://www.terrybutler.co.uk/2009/06/23/still-alive/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 18:13:10 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=32</guid>
		<description><![CDATA[Myself and my good friend James have finished our degree and having put up with the tripe that they are passing off for a computer science education these days for three long years (which is really one hell of a long post in itself), we are now ready to start the next chapter in our [...]]]></description>
			<content:encoded><![CDATA[<p>Myself and my good friend <a href="http://lisvane.homelinux.com/wordpress/">James</a> have finished our degree and having put up with the tripe that they are passing off for a computer science education these days for three long years (which is really one hell of a long post in itself), we are now ready to start the next chapter in our lives.</p>
<p>We both have the same passion for graphics programming and the same desire to pursue game development, and have done for quite some time. We both weighed up the options for applying to a games development company, but decided to take the harder, riskier option to trying to start small and see what we could make for ourselves.</p>
<p>In all, I now hope to use this blog to add various random thoughts, things that interest me and hopefully when I have dry spells, people can shame me into getting my arse in gear. </p>
<p>I do have plans on fixing and updating _some_ of the tools I have around the site, as well as adding some new ones. I have also toyed with the idea of updating OPN64 and WinProcInfo, although the amount of processors to add to both utilities feels like somewhat of an insurmountable task, especially given the amount of so-called real work I need to get done these days.</p>
<p>On a side note, here’s a <a href="http://www.petitiononline.com/mod_perl/signed.cgi?k33p3r">Dungeon Keeper 3 Petition</a> a friend linked me to. If it took more after the style of the first Dungeon Keeper, I’d love to see it in development.</p>
<p>More to follow soon!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>A New Projects Page</title>
		<link>http://www.terrybutler.co.uk/2008/10/08/a-new-projects-page/</link>
		<comments>http://www.terrybutler.co.uk/2008/10/08/a-new-projects-page/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 18:13:52 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=34</guid>
		<description><![CDATA[I’ve decided to start writing a page detailing some of the projects I’ve worked on over the last few years. Find it here: http://www.terrybutler.co.uk/projects/]]></description>
			<content:encoded><![CDATA[<p>I’ve decided to start writing a page detailing some of the projects I’ve worked on over the last few years. Find it here:</p>
<p><a href="http://www.terrybutler.co.uk/projects/">http://www.terrybutler.co.uk/projects/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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