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	<title>Terry Butler &#187; Uncategorized</title>
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	<link>http://www.terrybutler.co.uk</link>
	<description>Personal Homepage of Terry Butler</description>
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		<title>Must-Have Heroes of Might and Magic III Patches</title>
		<link>http://www.terrybutler.co.uk/2010/07/29/must-have-heroes-of-might-and-magic-iii-patches/</link>
		<comments>http://www.terrybutler.co.uk/2010/07/29/must-have-heroes-of-might-and-magic-iii-patches/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 02:56:47 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/07/29/must-have-heroes-of-might-and-magic-iii-patches/</guid>
		<description><![CDATA[Here are some patches for Heroes of Might and Magic III that I&#8217;ve stumbled across. Heroes 3 HD &#8211; HoMM3 High Resolution Project (Download) This is a fantastic patch that allows you to run Heroes of Might and Magic III at pretty much any resolution that you desire. It even works fine at up to [...]]]></description>
			<content:encoded><![CDATA[<p>Here are some patches for Heroes of Might and Magic III that I&#8217;ve stumbled across. </p>
<p><strong>Heroes 3 HD &#8211; HoMM3 High Resolution Project</strong> (<a href="http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=1&amp;eotf=1&amp;u=http%3A%2F%2Fsites.google.com%2Fsite%2Fheroes3hd%2Fhome&amp;sl=ru&amp;tl=en">Download</a>)</p>
<p align="left">This is a fantastic patch that allows you to run Heroes of Might and Magic III at pretty much any resolution that you desire. It even works fine at up to my native 2048&#215;1152 resolution for me.</p>
<p align="center"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/07/heroes3hd0021.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="heroes3hd-002" border="0" alt="heroes3hd-002" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/07/heroes3hd002_thumb1.png" width="544" height="308" /></a></p>
<p align="center"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/07/heroes3hd0011.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="heroes3hd-001" border="0" alt="heroes3hd-001" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/07/heroes3hd001_thumb1.png" width="544" height="308" /></a></p>
<p align="left">In the second image, you can see a small map practically being displayed at once at such a high resolution. I personally run the game in 1280&#215;800 so that it doesn’t knock the shit out of my eyesight <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="left">As you can see from the images below, the game remains at standard Heroes of Might and Magic III size, you just get to see more of it. Excellent!</p>
<p><strong>32BitPatch (32-Bit Patch for Heroes of Might and Magic III)</strong> (<a href="https://sites.google.com/site/sergroj/wog#TOC-32BitPatch">Download</a>)</p>
<p>Personally, I like to play Heroes of Might and Magic III in a window without having to change the desktop to 16-bit and avoid the annoying 65536 colours limitation</p>
<p>This handy utility allows you to paly Might and Magic III in a window while also having the desktop remain in 32-bit colour.</p>
<p>Apparently this utility can be used in conjuction with the Heroes 3 HD patch from above, but it only crashed for me. I take it that it&#8217;s outdated, which is a shame. Larger resolutions in a windowed mode would be great</p>
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		<title>eBay &#8211; Items for Sale</title>
		<link>http://www.terrybutler.co.uk/2010/06/10/ebay-items-for-sale/</link>
		<comments>http://www.terrybutler.co.uk/2010/06/10/ebay-items-for-sale/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 12:13:55 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/06/10/ebay-items-for-sale/</guid>
		<description><![CDATA[I&#8217;ve got some items for sale up on eBay if anybody cares to take a look. I&#8217;ll only be posting within the UK, so sorry to anybody outside of the UK. http://shop.ebay.co.uk/drake_tb/m.html?_nkw=&#38;_armrs=1&#38;_from=&#38;_ipg=&#38;_trksid=p3686]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got some items for sale up on eBay if anybody cares to take a look. I&#8217;ll only be posting within the UK, so sorry to anybody outside of the UK.</p>
<p><a href="http://shop.ebay.co.uk/drake_tb/m.html?_nkw=&amp;_armrs=1&amp;_from=&amp;_ipg=&amp;_trksid=p3686">http://shop.ebay.co.uk/drake_tb/m.html?_nkw=&amp;_armrs=1&amp;_from=&amp;_ipg=&amp;_trksid=p3686</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Lost S06E15 &#8211; Across the Sea</title>
		<link>http://www.terrybutler.co.uk/2010/05/14/lost-s06e15-across-the-sea/</link>
		<comments>http://www.terrybutler.co.uk/2010/05/14/lost-s06e15-across-the-sea/#comments</comments>
		<pubDate>Fri, 14 May 2010 13:15:24 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/05/14/lost-s06e15-across-the-sea/</guid>
		<description><![CDATA[This was a pretty decent episode. We got introduced to a bunch of new ideas and possibilities. It had my mind crawling with thoughts from this episode and previous episodes. While the MiB (Man in Black) talks about installing the Frozen Donkey Wheel, it’s clear that the group of people MiB was living with get [...]]]></description>
			<content:encoded><![CDATA[<p align="left">This was a pretty decent episode. We got introduced to a bunch of new ideas and possibilities. </p>
<p align="left">It had my mind crawling with thoughts from this episode and previous episodes. </p>
<ol>
<li>
<div align="left">While the MiB (Man in Black) talks about installing the Frozen Donkey Wheel, it’s clear that the group of people MiB was living with get wiped out before they get a chance to install it. </div>
</li>
<li>
<div align="left">We have the really old image of the smoke monster as depicted on the wall under the temple where the smoke monster seems to be some form of guardian, but this honestly doesn’t&#160; match the malevolent personality of the smoke monster as we see in MiB although we know that MiB uses people to his own end.</div>
</li>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/1318pxRaMonster.jpg"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="1318px-RaMonster" border="0" alt="1318px-RaMonster" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/1318pxRaMonster_thumb1.jpg" width="504" height="284" /></a></p>
<li>
<div align="left">Given the hieroglyphs in the cavern where the Frozen Donkey Wheel finally ends up being installed, presumably by a new group of people of Egyptian origin, who come to the Island after the events in <strong>Across the Sea&quot;</strong>. These are presumably the same people that made the statue, the temple and the wall art above.</div>
</li>
<li>
<div align="left">The diagram underneath the temple shows that these people were aware of the monsters ability to bear a human face. The smoke monster has a face.</div>
</li>
<li>
<div align="left">The idea of the monster as a guardian is further enforced by the hieroglyphics on the door to Ben&#8217;s secret room apparently reading “to summon protection”.</div>
</li>
<li>
<div align="left">How did Mother manage to wipe out an entire village of people by herself. This is what led people to believe she may have been Smokey. </div>
</li>
<li>
<div align="left">It was pretty easy to initially speculate that Mother might have been one incarnation of the smoke monster, but on her death, she does leave behind a body. So perhaps not. Also note that she doesn’t seem to age either.</div>
</li>
<li>
<div align="left">When the MiB enters the cave with the light, just before the smoke monster comes billowing out, we see the light dim.</div>
</li>
<li>
<div align="left">The monster must carry the body out and dump it after it’s finished with MiB</div>
</li>
</ol>
<p align="left">I’m pretty convinced that the smoke monster, but not as we know it, has always been its own separate entity. The introduction of the MiB just tainted it. </p>
<p align="left">As obvious as it might sound, the smoke monster probably _was_ the bright light in the cave which was turned dark as the MiB tainted it. Either the light turned dark / went out, or the light was merely blocked by the monster as it rose out of the cave. Maybe up until that point, the smoke monster was just a “tabula rasa”. A blank slate.</p>
<p align="left">Is the image depicted on the wall under the temple (as in point 2) before or after the events in this episode? Somebody must have finished building that Frozen Donkey Wheel.</p>
<p>It’s good to finally see an end to the Adam and Eve story too.</p>
<p align="left">I think the last three episodes have got their work cut out for them to wrap up all of our questions _and_ end the show!</p>
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		<title>List of First Person and Third Person (Point&#8217;n&#8217;Click) Adventure Games</title>
		<link>http://www.terrybutler.co.uk/2010/05/08/first-person-and-third-person-pointnclick-adventure-games-lists/</link>
		<comments>http://www.terrybutler.co.uk/2010/05/08/first-person-and-third-person-pointnclick-adventure-games-lists/#comments</comments>
		<pubDate>Sat, 08 May 2010 20:01:04 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/05/08/first-person-and-third-person-pointnclick-adventure-games-lists/</guid>
		<description><![CDATA[I started looking for adventure games recently and on my search, I decided to compile a list of these games. I have made two pages. One page is for the First Person adventure games, and the second is for the Third Person (Point’n’Click) adventure games. I hope to eventually add a gallery for each game. [...]]]></description>
			<content:encoded><![CDATA[<p align="left">I started looking for adventure games recently and on my search, I decided to compile a list of these games. </p>
<p align="left">I have made two pages. One page is for the <a href="http://www.terrybutler.co.uk/misc/the-first-person-adventure-games-list/">First Person</a> adventure games, and the second is for the <a href="http://www.terrybutler.co.uk/misc/the-third-person-adventure-games-list/">Third Person (Point’n’Click)</a> adventure games.</p>
<p align="left">I hope to eventually add a gallery for each game.</p>
<p align="left">I hope for the lists to be as comprehensive as possible, but currently there are many titles missing, including, quite possible, some of my very favourites! Even so, don’t hesitate to remind me of any missing games.</p>
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		<title>Load Pulser / Throbber Animation</title>
		<link>http://www.terrybutler.co.uk/2010/05/04/load-pulser-throbber-animation/</link>
		<comments>http://www.terrybutler.co.uk/2010/05/04/load-pulser-throbber-animation/#comments</comments>
		<pubDate>Tue, 04 May 2010 15:14:52 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/05/04/load-pulser-throbber-animation/</guid>
		<description><![CDATA[I needed a custom pulser / throbber animation for a software project (Similar to the kind you see in Ajax loaders) and given my propensity for programming versus art, I wrote a somewhat daft, simple application to dump out the aforementioned animation. If you fancy using this in your project, be my guest. I’ve already [...]]]></description>
			<content:encoded><![CDATA[<p align="left">I needed a custom pulser / throbber animation for a software project (Similar to the kind you see in Ajax loaders) and given my propensity for programming versus art, I wrote a somewhat daft, simple application to dump out the aforementioned animation.</p>
<p align="left">If you fancy using this in your project, be my guest.</p>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/pulserwideopt.png"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="pulser-wide-opt" border="0" alt="pulser-wide-opt" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/pulserwideopt_thumb.png" width="450" height="38" /></a></p>
<p align="left">I’ve already used <a href="http://advsys.net/ken/utils.htm">PNGOut</a> to optimize the image’s size. Bringing it down from 16KB to 11KB. </p>
<p align="left">On a point of interest, the file size for a skyscraper (tall) version of the above image, even after optimization, was 16KB, 5KB larger than the wide version, which illustrates the extra capacity needed to deal with those extra rows and most importantly, the loss of optimization potential.</p>
<p align="left">Here is an animated GIF version (8KB):</p>
<p align="left"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/pulser.gif"><img style="display: block; float: none; margin-left: auto; margin-right: auto" title="pulser" alt="pulser" src="http://www.terrybutler.co.uk/wp-content/uploads/2010/05/pulser_thumb.gif" width="128" height="128" /></a></p>
<p align="left">There are also other services that deal with this kind of thing for those interested (amongst others):</p>
<ul>
<li>
<div align="left"><a title="http://ajaxload.info/" href="http://ajaxload.info/">http://ajaxload.info/</a></div>
</li>
</ul>
<p align="left">Have a great day.</p>
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		<title>Good Heroes of Might and Magic III allied maps?</title>
		<link>http://www.terrybutler.co.uk/2010/05/04/good-heroes-of-might-and-magic-iii-allied-maps/</link>
		<comments>http://www.terrybutler.co.uk/2010/05/04/good-heroes-of-might-and-magic-iii-allied-maps/#comments</comments>
		<pubDate>Tue, 04 May 2010 11:14:41 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/05/04/good-heroes-of-might-and-magic-iii-allied-maps/</guid>
		<description><![CDATA[I’ve been searching high and low for decent HoMMIII allied maps for cooperative play but usually to no avail. Does anybody out there have any that they know of? Here are a bunch of links to get started: http://www.toheroes.com/h3maps/allied.htm http://www.maps4heroes.com/heroes3/maps.php http://www.heroesportal.net/maps.php http://kristo605.tripod.com/heroes3/maplist.html http://kristo605.tripod.com/heroes3/bestmaps.html]]></description>
			<content:encoded><![CDATA[<p>I’ve been searching high and low for decent HoMMIII allied maps for cooperative play but usually to no avail.</p>
<p>Does anybody out there have any that they know of?</p>
<p>Here are a bunch of links to get started:</p>
<ol>
<li><a title="http://www.toheroes.com/h3maps/allied.htm" href="http://www.toheroes.com/h3maps/allied.htm">http://www.toheroes.com/h3maps/allied.htm</a></li>
<li><a title="http://www.maps4heroes.com/heroes3/maps.php" href="http://www.maps4heroes.com/heroes3/maps.php">http://www.maps4heroes.com/heroes3/maps.php</a></li>
<li><a title="http://www.heroesportal.net/maps.php" href="http://www.heroesportal.net/maps.php">http://www.heroesportal.net/maps.php</a></li>
<li><a href="http://kristo605.tripod.com/heroes3/maplist.html">http://kristo605.tripod.com/heroes3/maplist.html</a></li>
<li><a href="http://kristo605.tripod.com/heroes3/bestmaps.html">http://kristo605.tripod.com/heroes3/bestmaps.html</a></li>
</ol>
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		<title>MOD Monday #33</title>
		<link>http://www.terrybutler.co.uk/2010/04/20/mod-monday-33/</link>
		<comments>http://www.terrybutler.co.uk/2010/04/20/mod-monday-33/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 13:01:17 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/04/20/mod-monday-33/</guid>
		<description><![CDATA[Sorry for the late MOD “Monday” Here is “Beams of Light” by an unknown artist. Download MP3 Download MOD]]></description>
			<content:encoded><![CDATA[<p align="left">Sorry for the late MOD “Monday” <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="left">Here is “Beams of Light” by an unknown artist.</p>
<p align="left">
<p align="left"><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/04/beamlght.mod.mp3">Download MP3</a>     <br /><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/04/beamlght.mod">Download MOD</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.terrybutler.co.uk/wp-content/uploads/2010/04/beamlght.mod.mp3" length="5563852" type="audio/mpeg" />
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		<title>Asura Engine Extractor &#8211; Let&#8217;s go open source? SourceForge?</title>
		<link>http://www.terrybutler.co.uk/2010/04/16/asura-engine-extractor-lets-go-open-source-sourceforge/</link>
		<comments>http://www.terrybutler.co.uk/2010/04/16/asura-engine-extractor-lets-go-open-source-sourceforge/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 19:00:54 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/04/16/asura-engine-extractor-lets-go-open-source-sourceforge/</guid>
		<description><![CDATA[I had recently been speaking with Luigi Auriemma, (fellow reverser and a great one at that), regarding the Asura Engine extraction process and to cut a long story short, when I asked about using some source of his for AsuraCmp extraction, he brought up the point of why my projects were closed source. The push [...]]]></description>
			<content:encoded><![CDATA[<p align="left">I had recently been speaking with <a href="http://aluigi.org/">Luigi Auriemma</a>, (fellow reverser and a great one at that), regarding the Asura Engine extraction process and to cut a long story short, when I asked about using some source of his for AsuraCmp extraction, he brought up the point of why my projects were closed source.</p>
<p align="left">The push to go open source is a good idea and besides the freedom to leverage existing and somewhat complex code, it would also allow my applications to prosper a little more than what they currently do.</p>
<p align="left">I’m toying with the idea of commenting the current version of the Asura Engine Extractor and uploading it to SourceForge for any interested developers to be a part of.</p>
<p align="left">Given that this would be my first foray into the world of open source development, I’m really just wondering what the interest will be like?</p>
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		<title>Asura Engine Extractor Beta Release</title>
		<link>http://www.terrybutler.co.uk/2010/03/28/asura-engine-extractor-beta-release/</link>
		<comments>http://www.terrybutler.co.uk/2010/03/28/asura-engine-extractor-beta-release/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 10:18:34 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/28/asura-engine-extractor-beta-release/</guid>
		<description><![CDATA[I have just released a beta version of the Asura Engine Extractor. Please go to the project page for more information!]]></description>
			<content:encoded><![CDATA[<p>I have just released a beta version of the Asura Engine Extractor. </p>
<p>Please go to the <a href="http://www.terrybutler.co.uk/tools/asura-engine-extractor/">project page</a> for more information!</p>
]]></content:encoded>
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		<title>XNA 4.0 2D Point Sprite &amp; Custom Texture Particle Demo</title>
		<link>http://www.terrybutler.co.uk/2010/03/23/xna-4-0-2d-point-sprite-custom-texture-particle-demo/</link>
		<comments>http://www.terrybutler.co.uk/2010/03/23/xna-4-0-2d-point-sprite-custom-texture-particle-demo/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 16:30:10 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
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		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/23/xna-4-0-2d-point-sprite-custom-texture-particle-demo/</guid>
		<description><![CDATA[Here’s a quick XNA 4.0 particle demo. It can use a custom texture or if no texture is passed, it’ll emulate point sprites by using a 1&#215;1 similar to my previous post regarding SpriteBatch based lines. Check out the source code and take a look for yourself. Download Source Code]]></description>
			<content:encoded><![CDATA[<p>Here’s a quick XNA 4.0 particle demo. It can use a custom texture or if no texture is passed, it’ll emulate point sprites by using a 1&#215;1 similar to my previous post regarding SpriteBatch based lines.</p>
<p>Check out the source code and take a look for yourself.</p>
<p><a href="http://www.terrybutler.co.uk/wp-content/uploads/2010/03/Particle2D.zip">Download Source Code</a></p>
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