June 10, 2010
I’ve got some items for sale up on eBay if anybody cares to take a look. I’ll only be posting within the UK, so sorry to anybody outside of the UK. http://shop.ebay.co.uk/drake_tb/m.html?_nkw=&_armrs=1&_from=&_ipg=&_trksid=p3686
May 14, 2010
This was a pretty decent episode. We got introduced to a bunch of new ideas and possibilities. It had my mind crawling with thoughts from this episode and previous episodes. While the MiB (Man in Black) talks about installing the Frozen Donkey Wheel, it’s clear that the group of people MiB was living with get [...]
May 8, 2010
I started looking for adventure games recently and on my search, I decided to compile a list of these games. I have made two pages. One page is for the First Person adventure games, and the second is for the Third Person (Point’n’Click) adventure games. I hope to eventually add a gallery for each game. [...]
May 4, 2010
I needed a custom pulser / throbber animation for a software project (Similar to the kind you see in Ajax loaders) and given my propensity for programming versus art, I wrote a somewhat daft, simple application to dump out the aforementioned animation. If you fancy using this in your project, be my guest. I’ve already [...]
May 4, 2010
I’ve been searching high and low for decent HoMMIII allied maps for cooperative play but usually to no avail. Does anybody out there have any that they know of? Here are a bunch of links to get started: http://www.toheroes.com/h3maps/allied.htm http://www.maps4heroes.com/heroes3/maps.php http://www.heroesportal.net/maps.php http://kristo605.tripod.com/heroes3/maplist.html http://kristo605.tripod.com/heroes3/bestmaps.html
April 16, 2010
I had recently been speaking with Luigi Auriemma, (fellow reverser and a great one at that), regarding the Asura Engine extraction process and to cut a long story short, when I asked about using some source of his for AsuraCmp extraction, he brought up the point of why my projects were closed source. The push [...]
March 28, 2010
I have just released a beta version of the Asura Engine Extractor. Please go to the project page for more information!
March 23, 2010
Here’s a quick XNA 4.0 particle demo. It can use a custom texture or if no texture is passed, it’ll emulate point sprites by using a 1×1 similar to my previous post regarding SpriteBatch based lines. Check out the source code and take a look for yourself. Download Source Code
March 22, 2010
What I should have mentioned was XNA 4.0 was just a part of the download mentioned in the last post. It also allows the writing of Silverlight applications and under the Visual Studio 2010 Express Edition. It’s been a while since I’ve used XNA in any form whatsoever, so coming into XNA 4.0 with a [...]
March 22, 2010
I’m going to get started with learning XNA 4.0 especially as it allows development for the new Microsoft Phone 7 device, which for me, to leverage such an existing technology that I understand, at least to a small degree and can basically get straight into, is quite an exciting prospect. Here’s are the goodies: MSDN [...]