March 22, 2010
What I should have mentioned was XNA 4.0 was just a part of the download mentioned in the last post. It also allows the writing of Silverlight applications and under the Visual Studio 2010 Express Edition. It’s been a while since I’ve used XNA in any form whatsoever, so coming into XNA 4.0 with a [...]
March 22, 2010
I’m going to get started with learning XNA 4.0 especially as it allows development for the new Microsoft Phone 7 device, which for me, to leverage such an existing technology that I understand, at least to a small degree and can basically get straight into, is quite an exciting prospect. Here’s are the goodies: MSDN [...]
March 19, 2010
I’m currently trying to extract some stuff from a .PC file. These are ZLib encoded files and the data within seem to be uncompressed files of various kinds (.DDS, .WAV, etc). I hope to extract some of the model files and textures, probably of the Aliens, and have them rendered in either an XNA or [...]
March 17, 2010
While searching for how to check Internet Explorer 5.5 / 6.0 and so on in Windows 7, I came across this invaluable little tool called IETester. This application allows you to test a website on IE 5.5, IE 6.0, IE 7.0, IE 8.0 as well as whatever version you currently have installed all from within [...]
March 5, 2010
Luke warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) to allow for ICN reading, which is a Run Length Encoded (RLE) image format for storing multiple images native the the Might [...]
February 20, 2010
Head to the download page for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. It does honour the function of the application however ). It’s still a bit rough and ready, but still very functional and supports many of the features that I initially set out [...]
February 12, 2010
I have been fixing up a bunch of stuff in the Doom WAD Reader utility, such as making sure the program knows where to stick the huge amount of random files that aren’t bound by x_START and x_END flags, sound files, and so on. I’ve also added the ability to play the digital sound files [...]
January 29, 2010
Here’s a quick view of the map feature.
January 28, 2010
These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional. The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice. Here’s what I’ve been thinking so [...]
January 28, 2010
I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine. To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time [...]