Windows Phone Developer Tools CTP First Impressions

March 22, 2010

What I should have mentioned was XNA 4.0 was just a part of the download mentioned in the last post. It also allows the writing of Silverlight applications and under the Visual Studio 2010 Express Edition. It’s been a while since I’ve used XNA in any form whatsoever, so coming into XNA 4.0 with a [...]

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Getting Started with XNA 4.0

March 22, 2010

I’m going to get started with learning XNA 4.0 especially as it allows development for the new Microsoft Phone 7 device, which for me, to leverage such an existing technology that I understand, at least to a small degree and can basically get straight into, is quite an exciting prospect. Here’s are the goodies: MSDN [...]

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Alien Versus Predator (Asura Engine) Extraction Utility

March 19, 2010

I’m currently trying to extract some stuff from a .PC file. These are ZLib encoded files and the data within seem to be uncompressed files of various kinds (.DDS, .WAV, etc). I hope to extract some of the model files and textures, probably of the Aliens, and have them rendered in either an XNA or [...]

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Website Development – Internet Explorer Versions Testing

March 17, 2010

While searching for how to check Internet Explorer 5.5 / 6.0 and so on in Windows 7, I came across this invaluable little tool called IETester. This application allows you to test a website on IE 5.5, IE 6.0, IE 7.0, IE 8.0 as well as whatever version you currently have installed all from within [...]

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Heroes of Might and Magic II AGG Reader and Extractor #1

March 5, 2010

Luke warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) to allow for ICN reading, which is a Run Length Encoded (RLE) image format for storing multiple images native the the Might [...]

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Doom Engine WAD Reader and Extractor – Release v0.8.5

February 20, 2010

Head to the download page for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. It does honour the function of the application however ). It’s still a bit rough and ready, but still very functional and supports many of the features that I initially set out [...]

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Progress on Doom WAD Reader / Extractor #4

February 12, 2010

I have been fixing up a bunch of stuff in the Doom WAD Reader utility, such as making sure the program knows where to stick the huge amount of random files that aren’t bound by x_START and x_END flags, sound files, and so on. I’ve also added the ability to play the digital sound files [...]

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Progress on Doom WAD Reader / Extractor #3

January 29, 2010

Here’s a quick view of the map feature.

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Progress on Doom WAD Reader / Extractor #2

January 28, 2010

These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional. The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice. Here’s what I’ve been thinking so [...]

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Progress on Doom WAD Reader / Extractor

January 28, 2010

I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine. To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time [...]

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