Alien Versus Predator (Asura Engine) Extraction Utility

March 19, 2010

I’m currently trying to extract some stuff from a .PC file. These are ZLib encoded files and the data within seem to be uncompressed files of various kinds (.DDS, .WAV, etc). I hope to extract some of the model files and textures, probably of the Aliens, and have them rendered in either an XNA or [...]

8

Website Development – Internet Explorer Versions Testing

March 17, 2010

While searching for how to check Internet Explorer 5.5 / 6.0 and so on in Windows 7, I came across this invaluable little tool called IETester. This application allows you to test a website on IE 5.5, IE 6.0, IE 7.0, IE 8.0 as well as whatever version you currently have installed all from within [...]

0

Heroes of Might and Magic II AGG Reader and Extractor #1

March 5, 2010

Luke warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) to allow for ICN reading, which is a Run Length Encoded (RLE) image format for storing multiple images native to the Might [...]

4

Doom Engine WAD Reader and Extractor – Release v0.8.5

February 20, 2010

Head to the download page for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. It does honour the function of the application however ). It’s still a bit rough and ready, but still very functional and supports many of the features that I initially set out [...]

0

Progress on Doom WAD Reader / Extractor #4

February 12, 2010

I have been fixing up a bunch of stuff in the Doom WAD Reader utility, such as making sure the program knows where to stick the huge amount of random files that aren’t bound by x_START and x_END flags, sound files, and so on. I’ve also added the ability to play the digital sound files [...]

0

Progress on Doom WAD Reader / Extractor #3

January 29, 2010

Here’s a quick view of the map feature.

0

Progress on Doom WAD Reader / Extractor #2

January 28, 2010

These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional. The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice. Here’s what I’ve been thinking so [...]

0

Progress on Doom WAD Reader / Extractor

January 28, 2010

I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine. To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time [...]

0

New Doom WAD Reader / Extractor Coming Soon

January 26, 2010

I’ve recently been toying with the early stages of an updated, GUI version of the Doom WAD Reader / Extractor utility that I once released. So in the meantime, I want to upload a quick and dirty (Beta) version of this application, which after feedback via the Contact Me page, I will promptly update and [...]

0

GameBoy Emulator Page

January 22, 2010

I’ve put up a small (Actually, tiny) page on GameBoy Emulation for anybody who’s interested. It’s located in the “Page” section on the right hand side under “Misc”. Here’s a picture of the simple ROM file running as mentioned in the above page being run. I’ve only implemented enough to get this ROM working. It’s [...]

0

Bad Behavior has blocked 76 access attempts in the last 7 days.