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	<title>Comments for Terry Butler</title>
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	<link>http://www.terrybutler.co.uk</link>
	<description>Personal Homepage of Terry Butler</description>
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		<title>Comment on Doom Engine WAD Reader and Extractor by Terry Butler &#187; Heroes of Might and Magic II AGG Reader and Extractor #1</title>
		<link>http://www.terrybutler.co.uk/tools/doom-engine-wad-reader-and-extractor/comment-page-1/#comment-174</link>
		<dc:creator>Terry Butler &#187; Heroes of Might and Magic II AGG Reader and Extractor #1</dc:creator>
		<pubDate>Mon, 08 Mar 2010 17:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=384#comment-174</guid>
		<description>[...] warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) [...]</description>
		<content:encoded><![CDATA[<p>[...] warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) [...]</p>
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		<title>Comment on Lost S06E06 (Sundown) &#8211; Figure in the Smoke Monster by Terry</title>
		<link>http://www.terrybutler.co.uk/2010/03/06/lost-s06e06-sundown-figure-in-the-smoke-monster/comment-page-1/#comment-172</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Sun, 07 Mar 2010 19:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/06/lost-s06e06-sundown-figure-in-the-smoke-monster/#comment-172</guid>
		<description>Thank you for commenting :)</description>
		<content:encoded><![CDATA[<p>Thank you for commenting <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Lost S06E06 (Sundown) &#8211; Figure in the Smoke Monster by Laura</title>
		<link>http://www.terrybutler.co.uk/2010/03/06/lost-s06e06-sundown-figure-in-the-smoke-monster/comment-page-1/#comment-171</link>
		<dc:creator>Laura</dc:creator>
		<pubDate>Sun, 07 Mar 2010 18:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/06/lost-s06e06-sundown-figure-in-the-smoke-monster/#comment-171</guid>
		<description>Thanks for posting this!</description>
		<content:encoded><![CDATA[<p>Thanks for posting this!</p>
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	</item>
	<item>
		<title>Comment on Lost S06E06 (Sundown) &#8211; Figure in the Smoke Monster by Terry</title>
		<link>http://www.terrybutler.co.uk/2010/03/06/lost-s06e06-sundown-figure-in-the-smoke-monster/comment-page-1/#comment-170</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Sun, 07 Mar 2010 11:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/06/lost-s06e06-sundown-figure-in-the-smoke-monster/#comment-170</guid>
		<description>Awesome :) Thanks for posting, Steve!</description>
		<content:encoded><![CDATA[<p>Awesome <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks for posting, Steve!</p>
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	<item>
		<title>Comment on Lost S06E06 (Sundown) &#8211; Figure in the Smoke Monster by Steve</title>
		<link>http://www.terrybutler.co.uk/2010/03/06/lost-s06e06-sundown-figure-in-the-smoke-monster/comment-page-1/#comment-168</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 07 Mar 2010 01:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/2010/03/06/lost-s06e06-sundown-figure-in-the-smoke-monster/#comment-168</guid>
		<description>Thanks for posting this.  I couldn&#039;t find this in Lostpedia or any of the other fanblogs.</description>
		<content:encoded><![CDATA[<p>Thanks for posting this.  I couldn&#8217;t find this in Lostpedia or any of the other fanblogs.</p>
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	<item>
		<title>Comment on Doom Engine WAD Reader and Extractor by Terry Butler &#187; Doom Engine WAD Reader and Extractor &#8211; Release v0.8.5</title>
		<link>http://www.terrybutler.co.uk/tools/doom-engine-wad-reader-and-extractor/comment-page-1/#comment-161</link>
		<dc:creator>Terry Butler &#187; Doom Engine WAD Reader and Extractor &#8211; Release v0.8.5</dc:creator>
		<pubDate>Sat, 20 Feb 2010 19:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=384#comment-161</guid>
		<description>[...] to the download page for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. [...]</description>
		<content:encoded><![CDATA[<p>[...] to the download page for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. [...]</p>
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		<title>Comment on Contact Me by Terry Butler &#187; Doom Engine WAD Reader and Extractor &#8211; Release v0.8.5</title>
		<link>http://www.terrybutler.co.uk/contact-me/comment-page-1/#comment-160</link>
		<dc:creator>Terry Butler &#187; Doom Engine WAD Reader and Extractor &#8211; Release v0.8.5</dc:creator>
		<pubDate>Sat, 20 Feb 2010 17:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=41#comment-160</guid>
		<description>[...] You can contact at me at the usual place. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can contact at me at the usual place. [...]</p>
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		<title>Comment on Contact Me by Terry Butler &#187; New Doom WAD Reader / Extractor Coming Soon</title>
		<link>http://www.terrybutler.co.uk/contact-me/comment-page-1/#comment-150</link>
		<dc:creator>Terry Butler &#187; New Doom WAD Reader / Extractor Coming Soon</dc:creator>
		<pubDate>Tue, 26 Jan 2010 19:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=41#comment-150</guid>
		<description>[...] I want to upload a quick and dirty (Beta) version of this application, which after feedback via the Contact Me page, I will promptly update and keep updated with cool features, possibly along the lines of the [...]</description>
		<content:encoded><![CDATA[<p>[...] I want to upload a quick and dirty (Beta) version of this application, which after feedback via the Contact Me page, I will promptly update and keep updated with cool features, possibly along the lines of the [...]</p>
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		<title>Comment on MOD Monday #4 by Terry Butler &#187; MOD Monday #17</title>
		<link>http://www.terrybutler.co.uk/2009/09/28/mod-monday-4/comment-page-1/#comment-138</link>
		<dc:creator>Terry Butler &#187; MOD Monday #17</dc:creator>
		<pubDate>Mon, 28 Dec 2009 19:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=92#comment-138</guid>
		<description>[...] is &#8220;Freudian Dream&#8221; by U4ia and like a recent MOD Monday, this song also features in the game LineWars II by Patrick [...]</description>
		<content:encoded><![CDATA[<p>[...] is &#8220;Freudian Dream&#8221; by U4ia and like a recent MOD Monday, this song also features in the game LineWars II by Patrick [...]</p>
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		<title>Comment on Ray Casting #2 by Terry</title>
		<link>http://www.terrybutler.co.uk/2009/11/29/ray-casting-2/comment-page-1/#comment-137</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Mon, 28 Dec 2009 18:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?p=180#comment-137</guid>
		<description>Hi Hugo,

Sorry for the late response!

Great project, my friend! I&#039;m going to go out on a limb here and say you&#039;ve gone far beyond my amateur experimentations! That looks fantastic :)

I want to start posting up some source, but none of it is robust enough right now and I&#039;d hate to give false information to anybody.

I&#039;ll probably start with posting source code clips in posts that I can make sure are robust enough to be informative.

My ray caster in XNA merely did a standard ray cast (I actually copied verbatim my entire function from a C# GDI project version) and then rendered simple lines to the screen for the columns with the appropriate colour (or appropriate texture slice). 

Nothing too impressive at the moment I&#039;m afraid.  The ray casting algorithm itself is very much mundane also.

Best regards,
Terry</description>
		<content:encoded><![CDATA[<p>Hi Hugo,</p>
<p>Sorry for the late response!</p>
<p>Great project, my friend! I&#8217;m going to go out on a limb here and say you&#8217;ve gone far beyond my amateur experimentations! That looks fantastic <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I want to start posting up some source, but none of it is robust enough right now and I&#8217;d hate to give false information to anybody.</p>
<p>I&#8217;ll probably start with posting source code clips in posts that I can make sure are robust enough to be informative.</p>
<p>My ray caster in XNA merely did a standard ray cast (I actually copied verbatim my entire function from a C# GDI project version) and then rendered simple lines to the screen for the columns with the appropriate colour (or appropriate texture slice). </p>
<p>Nothing too impressive at the moment I&#8217;m afraid.  The ray casting algorithm itself is very much mundane also.</p>
<p>Best regards,<br />
Terry</p>
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