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<channel>
	<title>Terry Butler</title>
	<link>http://www.terrybutler.co.uk</link>
	<description>Personal Homepage of Terry Butler</description>
	<pubDate>Mon, 07 Jan 2008 17:44:44 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Random Rubbish (December 2007)</title>
		<link>http://www.terrybutler.co.uk/2007/12/22/random-rubbish-december-2007/</link>
		<comments>http://www.terrybutler.co.uk/2007/12/22/random-rubbish-december-2007/#comments</comments>
		<pubDate>Sat, 22 Dec 2007 17:32:26 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2007/12/22/random-rubbish-december-2007/</guid>
		<description><![CDATA[More random rubbish:
T3D Loader &#038; Renderer
A spiral staircase exported straight from UnrealEd.

Terrain Renderer
Rendered using a typical brute force algorithm whereby all data is sent to the graphics card no matter what the circumstances (Very slow, even for small amounts of geometry).
For now, I wish to investigate the geomipmapping algorithm for level of detail and quad-trees [...]]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2007/12/22/random-rubbish-december-2007/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Random Rubbish (October 2007)</title>
		<link>http://www.terrybutler.co.uk/2007/10/30/random-rubbish-october-2007/</link>
		<comments>http://www.terrybutler.co.uk/2007/10/30/random-rubbish-october-2007/#comments</comments>
		<pubDate>Tue, 30 Oct 2007 21:50:40 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2007/10/30/random-rubbish-october-2007/</guid>
		<description><![CDATA[I&#8217;m going to start posting all of my &#8220;Random Rubbish&#8221;, which are typically just small side projects for the sake of curiosity and/or boredom. 
The main purpose of posts like this is to provide a nice way to purge older projects from my system as well as renew my interest in others.
Here&#8217;s a little bit [...]]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2007/10/30/random-rubbish-october-2007/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Custom Pocket PC Game Engine Running Exile II: Crystal Souls Clone</title>
		<link>http://www.terrybutler.co.uk/2007/08/03/custom-pocket-pc-game-engine-running-exile-ii-crystal-souls-clone/</link>
		<comments>http://www.terrybutler.co.uk/2007/08/03/custom-pocket-pc-game-engine-running-exile-ii-crystal-souls-clone/#comments</comments>
		<pubDate>Fri, 03 Aug 2007 23:51:03 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2007/08/03/custom-pocket-pc-game-engine-running-exile-ii-crystal-souls-clone/</guid>
		<description><![CDATA[After getting inspiration from all of the old RPGs out there, I recently started going over plans to create my own RPG.
After some work on the game engine, for a little fun and a much needed learning project, I wrote a semi-functional clone of the game Exile II: Crystal Souls in C++. (Note: Out of [...]]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2007/08/03/custom-pocket-pc-game-engine-running-exile-ii-crystal-souls-clone/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Raycaster</title>
		<link>http://www.terrybutler.co.uk/2007/01/22/raycaster/</link>
		<comments>http://www.terrybutler.co.uk/2007/01/22/raycaster/#comments</comments>
		<pubDate>Mon, 22 Jan 2007 17:55:23 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2007/03/16/raycaster/</guid>
		<description><![CDATA[Raycasting:
I decided to take a crack at raycasting for a possible mobile phone game. By today&#8217;s standards, raycasting is considered an antiquated technology.
With mobile phones and other portable devices today being technologically similar to the devices of 10-15 years ago, particularly due to the lack of hardware 3D accelerators, these old techniques are very much [...]]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2007/01/22/raycaster/feed/</wfw:commentRss>
		</item>
		<item>
		<title>OpenGL Engine</title>
		<link>http://www.terrybutler.co.uk/2007/01/09/41/</link>
		<comments>http://www.terrybutler.co.uk/2007/01/09/41/#comments</comments>
		<pubDate>Tue, 09 Jan 2007 22:23:04 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2007/01/09/41/</guid>
		<description><![CDATA[First attempt at the MD2 format for Quake 2:



MD2 with Lighting:


MD2 with lighting and texture mapping:
 First attempt at rendering a Quake 2 map file:


Correct rendering of the level using glBegin(GL_LINES):

Lighting but with really bad texturing:

Semi-functional texturing:

Stupid mistakes fixed:


All textures loaded and applied appropriately:





]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2007/01/09/41/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Google Search Tools</title>
		<link>http://www.terrybutler.co.uk/2006/06/18/google-search-tools/</link>
		<comments>http://www.terrybutler.co.uk/2006/06/18/google-search-tools/#comments</comments>
		<pubDate>Sun, 18 Jun 2006 21:52:24 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2006/06/18/google-search-tools/</guid>
		<description><![CDATA[Try my Google Search Tools.  
]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2006/06/18/google-search-tools/feed/</wfw:commentRss>
		</item>
		<item>
		<title>OPN64 Bugs, Issues, Etc</title>
		<link>http://www.terrybutler.co.uk/2006/04/13/opn64-bugs-issues-etc/</link>
		<comments>http://www.terrybutler.co.uk/2006/04/13/opn64-bugs-issues-etc/#comments</comments>
		<pubDate>Thu, 13 Apr 2006 15:38:23 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2006/04/13/opn64-bugs-issues-etc/</guid>
		<description><![CDATA[I&#8217;ve near completing one of the biggest updates to OPN64.
All current issues will be resolved - Stay tuned!
]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2006/04/13/opn64-bugs-issues-etc/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Joke Database</title>
		<link>http://www.terrybutler.co.uk/2006/03/30/the-joke-database/</link>
		<comments>http://www.terrybutler.co.uk/2006/03/30/the-joke-database/#comments</comments>
		<pubDate>Thu, 30 Mar 2006 14:41:30 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.terrybutler.co.uk/2006/03/30/the-joke-database/</guid>
		<description><![CDATA[Visit the Joke Database, my brand new project.
Link: http://www.joke-db.com/
]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2006/03/30/the-joke-database/feed/</wfw:commentRss>
		</item>
		<item>
		<title>OPN64 v0.4.0 Released!</title>
		<link>http://www.terrybutler.co.uk/2005/12/19/opn64-v040-released/</link>
		<comments>http://www.terrybutler.co.uk/2005/12/19/opn64-v040-released/#comments</comments>
		<pubDate>Mon, 19 Dec 2005 17:25:59 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">/?p=1</guid>
		<description><![CDATA[OPN64 v0.4.0 has been released and adds the following features:

 OPN64 now supports the following new processors:

 Athlon 64 (Venice) 4000+ (E6)
 Athlon 64 (Venice) 3800+ (E6)
 Athlon 64 (Venice) 3500+ (E6)
 Athlon 64 (Venice) 3200+ (E6)
 Athlon 64 (Venice) 3000+ (E6)


 (Extra/Fixed)Support for Athlon 64 part definition values

&#8216;BW&#8217;
      



To [...]]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2005/12/19/opn64-v040-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>OPN64 v0.3.6 Released!</title>
		<link>http://www.terrybutler.co.uk/2005/10/29/opn64-v036-released/</link>
		<comments>http://www.terrybutler.co.uk/2005/10/29/opn64-v036-released/#comments</comments>
		<pubDate>Sat, 29 Oct 2005 03:31:44 +0000</pubDate>
		<dc:creator>terry</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://terrybutler.co.uk/?p=7</guid>
		<description><![CDATA[I&#8217;ve just released a small update to OPN64 to include Venice processors.
This simple feature is long overdue and I apologise to everybody for that. Time is a luxury I cannot afford at the moment, hence doing it at 3:30 in the morning! :)
As always, find OPN64 via the downloads link under &#8220;OPN64&#8243; in the left-hand [...]]]></description>
		<wfw:commentRss>http://www.terrybutler.co.uk/2005/10/29/opn64-v036-released/feed/</wfw:commentRss>
		</item>
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