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	<title>Comments on: Heroes of Might and Magic II</title>
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	<link>http://www.terrybutler.co.uk</link>
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		<title>By: mjw</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-4165</link>
		<dc:creator>mjw</dc:creator>
		<pubDate>Mon, 08 Aug 2011 20:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-4165</guid>
		<description>@Chris:
As mentionend, fheroes2 does just what you are searching for. You should check out the code at sf.net or ask your questions to the developers.</description>
		<content:encoded><![CDATA[<p>@Chris:<br />
As mentionend, fheroes2 does just what you are searching for. You should check out the code at sf.net or ask your questions to the developers.</p>
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		<title>By: Chris</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-4017</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 03 Aug 2011 03:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-4017</guid>
		<description>would really love a update on the info you have... if your willing to share... would love to port HOMM to various platforms but can&#039;t figure out any of the decompress/filetype info</description>
		<content:encoded><![CDATA[<p>would really love a update on the info you have&#8230; if your willing to share&#8230; would love to port HOMM to various platforms but can&#8217;t figure out any of the decompress/filetype info</p>
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		<title>By: nikola</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-3043</link>
		<dc:creator>nikola</dc:creator>
		<pubDate>Wed, 20 Apr 2011 15:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-3043</guid>
		<description>sorry, but i was just told to come here to extract the music from homm2 and now i can&#039;t do that, could u tell me what are the files&#039; names and do i need to convert them into other formats??? If I do, can u tell me some freeware that works good because i tried a lot of them and many of them disappoint me...good luck with the fheroes2! Btw, does somebody know something about refixes for other homm games like heroes 3 in the wake of gods???</description>
		<content:encoded><![CDATA[<p>sorry, but i was just told to come here to extract the music from homm2 and now i can&#8217;t do that, could u tell me what are the files&#8217; names and do i need to convert them into other formats??? If I do, can u tell me some freeware that works good because i tried a lot of them and many of them disappoint me&#8230;good luck with the fheroes2! Btw, does somebody know something about refixes for other homm games like heroes 3 in the wake of gods???</p>
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		<title>By: Terry</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-802</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Fri, 26 Nov 2010 13:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-802</guid>
		<description>Hey thanks for the info,

I know about fHeroes2. It&#039;s a great project :)

This page is totally out of date and I&#039;ve not put up half of what I know. I&#039;m just looking for some free time to update it.</description>
		<content:encoded><![CDATA[<p>Hey thanks for the info,</p>
<p>I know about fHeroes2. It&#8217;s a great project <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This page is totally out of date and I&#8217;ve not put up half of what I know. I&#8217;m just looking for some free time to update it.</p>
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		<title>By: Werfu</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-686</link>
		<dc:creator>Werfu</dc:creator>
		<pubDate>Sun, 07 Nov 2010 03:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-686</guid>
		<description>Don&#039;t know if you know about fheroes2? Complete reimplementation of HOMM2 engine from scratch, and it works nicely. http://sourceforge.net/projects/fheroes2/</description>
		<content:encoded><![CDATA[<p>Don&#8217;t know if you know about fheroes2? Complete reimplementation of HOMM2 engine from scratch, and it works nicely. <a href="http://sourceforge.net/projects/fheroes2/" rel="nofollow">http://sourceforge.net/projects/fheroes2/</a></p>
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		<title>By: James</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-477</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 18 Aug 2010 02:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-477</guid>
		<description>some_guy: See http://www.celestialheavens.com/forums/viewtopic.php?t=5659 . UndeadHalfOrc has already done work in that area.</description>
		<content:encoded><![CDATA[<p>some_guy: See <a href="http://www.celestialheavens.com/forums/viewtopic.php?t=5659" rel="nofollow">http://www.celestialheavens.com/forums/viewtopic.php?t=5659</a> . UndeadHalfOrc has already done work in that area.</p>
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		<title>By: dudejo</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-456</link>
		<dc:creator>dudejo</dc:creator>
		<pubDate>Sat, 07 Aug 2010 11:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-456</guid>
		<description>would you know anything about starting hero secondary abilities?

for example, making Sorceress start with something other than Navigation?</description>
		<content:encoded><![CDATA[<p>would you know anything about starting hero secondary abilities?</p>
<p>for example, making Sorceress start with something other than Navigation?</p>
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		<title>By: Terry</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-443</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Tue, 03 Aug 2010 13:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-443</guid>
		<description>I was digging through some old files on a cleanup and I happened to come across something that I forgot all about!

I vaguely recall digging through the main executable for the game and this is what I figured out on my cursory glance at the time.

&lt;pre&gt;
00..04 - Creature ID (with null terminator e.g. &quot;titn&quot;\0)
5
6
7
8
09..10 - Gold Value
15 - 
16 - 
17..18 - Hit Points
19 - ?
20 - Speed (6 = Very Fast, 7, = Ultra Fast, 8 = Blazing, 9 = Instant)
21 - attack or defence
22 - attack or defence
23 - Speed Min
24 - Speed Max
25 - Number of shots
&lt;/pre&gt;

It&#039;s pretty bare information, but you should be able to find reference to &quot;titn&quot;, which for me lies at offset 985243 (0xF089B) for Heroes II Gold v2.1.

I might pick this up again soon if I can find the time. I also can&#039;t verify that it&#039;s 100%, but I would have modified data and then checked the results in-game, so it should be okay.</description>
		<content:encoded><![CDATA[<p>I was digging through some old files on a cleanup and I happened to come across something that I forgot all about!</p>
<p>I vaguely recall digging through the main executable for the game and this is what I figured out on my cursory glance at the time.</p>
<pre>
00..04 - Creature ID (with null terminator e.g. "titn"\0)
5
6
7
8
09..10 - Gold Value
15 -
16 -
17..18 - Hit Points
19 - ?
20 - Speed (6 = Very Fast, 7, = Ultra Fast, 8 = Blazing, 9 = Instant)
21 - attack or defence
22 - attack or defence
23 - Speed Min
24 - Speed Max
25 - Number of shots
</pre>
<p>It&#8217;s pretty bare information, but you should be able to find reference to &#8220;titn&#8221;, which for me lies at offset 985243 (0xF089B) for Heroes II Gold v2.1.</p>
<p>I might pick this up again soon if I can find the time. I also can&#8217;t verify that it&#8217;s 100%, but I would have modified data and then checked the results in-game, so it should be okay.</p>
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		<title>By: Terry</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-371</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Mon, 19 Jul 2010 11:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-371</guid>
		<description>I don&#039;t actually have much knowledge of this particular area of HoMMII. I get the feeling that stuff would be in the executable, however, but don&#039;t go quoting me on that.

Try searching for the names of the creatures and look for numbers that match their statistics. I&#039;ll try this myself if I get time and report on my HoMMII page :)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t actually have much knowledge of this particular area of HoMMII. I get the feeling that stuff would be in the executable, however, but don&#8217;t go quoting me on that.</p>
<p>Try searching for the names of the creatures and look for numbers that match their statistics. I&#8217;ll try this myself if I get time and report on my HoMMII page <img src='http://www.terrybutler.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: some_guy</title>
		<link>http://www.terrybutler.co.uk/misc/heroes-of-might-and-magic-ii/comment-page-1/#comment-354</link>
		<dc:creator>some_guy</dc:creator>
		<pubDate>Sat, 03 Jul 2010 02:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.terrybutler.co.uk/?page_id=6#comment-354</guid>
		<description>could you explain to me how to edit creature statistics and building costs and other variables like that?

i want to balance the game out as certain aspects are fairly strong when used in certain ways..</description>
		<content:encoded><![CDATA[<p>could you explain to me how to edit creature statistics and building costs and other variables like that?</p>
<p>i want to balance the game out as certain aspects are fairly strong when used in certain ways..</p>
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