MOD Monday #23

February 8, 2010

Last week I said that Floppi had done other great songs, well, here is is “Aerosol”, also by Floppi.

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MOD Monday #22

February 1, 2010

This is “Kumihaik” by Floppi of whom I’ve come across quite a few good songs by!

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Progress on Doom WAD Reader / Extractor #3

January 29, 2010
wadeditor-icon Here’s a quick view of the map feature.

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Progress on Doom WAD Reader / Extractor #2

January 28, 2010

wadeditor-icon

These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional.

The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice.

Here’s what I’ve been thinking so far with regards to extraction in a few releases time:

  • Maps
    • Have their raw constituent components extracted to a folder
    • Have their raw constituent components saved out as a single WAD file
    • Have the map saved out as an overhead automap view
  • Graphics
    • Have the file saved out raw
    • Converted to a standard image file (.BMP, .PNG, .GIF, etc)
  • Sounds
    • Have the file saved out raw
    • Converted to a standard sound format (.WAV)
  • Music
    • Have the file saved out raw
    • Converted to MIDI, although I have no particular knowledge on this subject and I’d hate to source from somewhere else

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A creature sprite resource from Hexen

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A Weapon sprite resource from Heretic

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A “flat” image resource from Strife

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A patch image resource from Doom II: Hell on Earth

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Progress on Doom WAD Reader / Extractor

January 28, 2010

wadeditor-icon

I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine.

To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time goes on. The icons for the application will go from 8×8 to 256×256 at all levels of colour, 4-bit, 8-bit and 32-bit

I need to port over some code from an old C++ project for the map viewing, but this shouldn’t take too long.

In all, I’m quite happy with it. I do believe the hard bit is not the programming, but design of the application and how I present all of the features. That’s the bit that’s always bested me, I’m afraid to say.

I’ll post some screenshots soon and I can hopefully be critiqued!

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New Doom WAD Reader / Extractor Coming Soon

January 26, 2010

I’ve recently been toying with the early stages of an updated, GUI version of the Doom WAD Reader / Extractor utility that I once released.

So in the meantime, I want to upload a quick and dirty (Beta) version of this application, which after feedback via the Contact Me page, I will promptly update and keep updated with cool features, possibly along the lines of the following:

  • Automap-esque map viewer
  • Sounds
    • Playing PC Speaker and Digital audio files
    • _Possibly_ a custom built MUS player
  • Sprites and Textures (Viewing and Conversion)
  • MD5 and/or CRC32 facility for checking the WADs against a known database

Because of this, I’m adding an even quicker and dirtier auto-update facility so users will always be a click away from the latest version of the tool.

As always, I enjoy feedback whether positive or negative, so don’t hesitate to leave some at the Contact Me page.

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MOD Monday #21

January 25, 2010

This is “Princess” by Heretic/Destiny.

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GameBoy Emulator Page

January 22, 2010

I’ve put up a small (Actually, tiny) page on GameBoy Emulation for anybody who’s interested.

It’s located in the “Page” section on the right hand side under “Misc”.

Here’s a picture of the simple ROM file running as mentioned in the above page being run. I’ve only implemented enough to get this ROM working. It’s still missing quite a few opcodes, I’m not dealing with any of the interrupts, and so on.

gbemu-test

Currently, I’m saving all of the image data to a simple buffer which I’m using a Device Independent Bitmap (DIB)to handle the rendering. There’s no rush to change this as speed really isn’t a factor.

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MOD Monday #20

January 19, 2010

This is “Telephone2” by (unfortunately) an unknown artist.

If anybody knows who wrote this song, or the actual artist happens upon this post, give me a shout! :)

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MOD Monday #19

January 11, 2010

This is “Enchantment #15” by Covert Action Team.

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