Progress on Doom WAD Reader / Extractor #2

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These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional.

The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice.

Here’s what I’ve been thinking so far with regards to extraction in a few releases time:

  • Maps
    • Have their raw constituent components extracted to a folder
    • Have their raw constituent components saved out as a single WAD file
    • Have the map saved out as an overhead automap view
  • Graphics
    • Have the file saved out raw
    • Converted to a standard image file (.BMP, .PNG, .GIF, etc)
  • Sounds
    • Have the file saved out raw
    • Converted to a standard sound format (.WAV)
  • Music
    • Have the file saved out raw
    • Converted to MIDI, although I have no particular knowledge on this subject and I’d hate to source from somewhere else
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A creature sprite resource from Hexen

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A Weapon sprite resource from Heretic

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A “flat” image resource from Strife

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A patch image resource from Doom II: Hell on Earth

Terry Butler