XNA Progress Post #1 – Lighting
Sat Jun 27 2009Programming
At the moment, I’m still concentrating on transitioning to XNA, C# and HLSL, while revising some of the stuff I’ve done previously in OpenGL, but things are going okay in all. So far, I’ve got a working prototype for a deferred shading setup with normal mapping: Deferred Shading with Normal Mapping I also have basic shadow mapping, but I still am yet to include it in the deferred shader. However, here’s what the basic forward lighting shader looks like at the moment: Basic Shadow Mapping This…
Still alive!
Tue Jun 23 2009Uncategorized
Myself and my good friend James have finished our degree and having put up with the tripe that they are passing off for a computer science education these days for three long years (which is really one hell of a long post in itself), we are now ready to start the next chapter in our lives. We both have the same passion for graphics programming and the same desire to pursue game development, and have done for quite some time. We both weighed up the options for applying to a games development…
A New Projects Page
Wed Oct 08 2008Uncategorized
I’ve decided to start writing a page detailing some of the projects I’ve worked on over the last few years. Find it here: /projects/
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