Update: Reverse Engineering Yendorian Tales: The Tyrants of Thaine / Book I: Chapter 2

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I’m curious to see if anybody would be interested if I were to set up a Github repository with everything I have so far ported to C# potentially using Unity for the game engine? Let me know if anybody would be interested.

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Quake II RTX (Ray Tracing) Demo

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Now we’re talking! 😍

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ASP.NET Core website in IIS – “HTTP Error 500.19” error

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When running an ASP.NET Core website in IIS, you may experience the following error: “HTTP Error 500.19 – Internal Server Error” (Code: 0x8007000d) The following article describes the error as being “This problem occurs because the ApplicationHost.config file or the Web.config file contains a malformed XML element.”: This comes down to the presence of the […]

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Reverse Engineering Yendorian Tales: The Tyrants of Thaine / Book I: Chapter 2

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I’ve recently (re-)started a little pet project to reverse engineer the Yendorian Tales games. I made a small attempt at this in a VB6 project over 10 years ago, but with the advent of web technologies and a desire to learn them doing something fun, I’ve given it another go. I’ve been able to tackle […]

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Corsair Force Series 3 60GB SSD Locking / Freezing Problems

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With the recent problems with part of the Force 3 120GB line of Solid State drives, it seems that the 60GB models are problematic too suffering in much the same way, despite Corsair claiming that the other models aren’t affected. After reading Corsair’s responses on their forums and the lack of real solutions to the […]

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Worth-See Ray Tracing Videos

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Animated Sparse Voxel Octrees: In-depth pt1/3 Animated Sparse Voxel Octrees: In-depth pt2/3 Animated Sparse Voxel Octrees: In-depth pt3/3 Interactive Indirect Illumination Using Voxel Cone Tracing

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Batch PNGOut File Compressor

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This is a batch file I wrote to handle the compression directories full of PNG files using Ken Silverman’s amazing PNGOUT tool. Bear in mind that this isn’t exactly a replacement for PNGOUTWin which supports asynchronous file compression taking advantage of multiple cores, this is merely a batch file that recursively navigates through a given […]

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Forecast: April-May 2011

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Up until the end of May, I wanted to open source some more projects, namely my Doom Engine WAD Reader and Extractor, an application that can open WAD files and view as well as extract the files inside, and a unified Heroes of Might and Magic I, II and III reader and extractor. I’m probably […]

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Yendorian Tales Remake

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I was toying with the idea of a Yendor 2 and/or 3 remake, probably starting with the engine. I would make this an open-source project, probably with a desire to make it browser based using HTML5 and WebGL technologies. This is a very, very niche project, but I’m hoping there might be others out there […]

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Asura Engine Now Open Source

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I uploaded the files, I haven’t yet uploaded my small personal framework that accompanied it, but all you’re missing is some basic file handling class and a custom zlib wrapper, which is probably a little more complicated, but easily replaced. The project is released under GPL, so if you do make any changes that end […]

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MOD Monday Podcast LIVE!

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I have been accepted by iTunes for the MOD Monday podcast and within 24 hours, the entire archive on this site should be available. Give it a go: http://itunes.apple.com/gb/podcast/mod-monday/id423346018

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MOD Monday Podcast!

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I’m currently trying to create a MOD Monday podcast using Podpress, something that I hope will facilitate your listening of these excellent tracks. I have to go back and edit each of the posts so far, which of course will take me a while. I will make sure all of my settings are correct before […]

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I’m Still Alive

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I’m still alive and well and I know that I’ve fallen atrociously behind in the MOD Monday collection. This is part because I haven’t had chance to listen to many MOD files recently and also because I’ve practically exhausted the top end of my personal collection and so the mod-buffer is empty and I’m struggling […]

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Must-Have Heroes of Might and Magic III Patches

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Here are some patches for Heroes of Might and Magic III that I’ve stumbled across. Heroes 3 HD – HoMM3 High Resolution Project (Download) This is a fantastic patch that allows you to run Heroes of Might and Magic III at pretty much any resolution that you desire. It even works fine at up to […]

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eBay – Items for Sale

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I’ve got some items for sale up on eBay if anybody cares to take a look. I’ll only be posting within the UK, so sorry to anybody outside of the UK. http://shop.ebay.co.uk/drake_tb/m.html?_nkw=&_armrs=1&_from=&_ipg=&_trksid=p3686

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Lost S06E15 – Across the Sea

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This was a pretty decent episode. We got introduced to a bunch of new ideas and possibilities. It had my mind crawling with thoughts from this episode and previous episodes. While the MiB (Man in Black) talks about installing the Frozen Donkey Wheel, it’s clear that the group of people MiB was living with get […]

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List of First Person and Third Person (Point’n’Click) Adventure Games

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I started looking for adventure games recently and on my search, I decided to compile a list of these games. I have made two pages. One page is for the First Person adventure games, and the second is for the Third Person (Point’n’Click) adventure games. I hope to eventually add a gallery for each game. […]

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Load Pulser / Throbber Animation

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I needed a custom pulser / throbber animation for a software project (Similar to the kind you see in Ajax loaders) and given my propensity for programming versus art, I wrote a somewhat daft, simple application to dump out the aforementioned animation. If you fancy using this in your project, be my guest. I’ve already […]

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Good Heroes of Might and Magic III allied maps?

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I’ve been searching high and low for decent HoMMIII allied maps for cooperative play but usually to no avail. Does anybody out there have any that they know of? Here are a bunch of links to get started: http://www.toheroes.com/h3maps/allied.htm http://www.maps4heroes.com/heroes3/maps.php http://www.heroesportal.net/maps.php http://kristo605.tripod.com/heroes3/maplist.html http://kristo605.tripod.com/heroes3/bestmaps.html

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Asura Engine Extractor – Let’s go open source? SourceForge?

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I had recently been speaking with Luigi Auriemma, (fellow reverser and a great one at that), regarding the Asura Engine extraction process and to cut a long story short, when I asked about using some source of his for AsuraCmp extraction, he brought up the point of why my projects were closed source. The push […]

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Asura Engine Extractor Beta Release

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I have just released a beta version of the Asura Engine Extractor. Please go to the project page for more information!

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XNA 4.0 2D Point Sprite & Custom Texture Particle Demo

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Here’s a quick XNA 4.0 particle demo. It can use a custom texture or if no texture is passed, it’ll emulate point sprites by using a 1×1 similar to my previous post regarding SpriteBatch based lines. Check out the source code and take a look for yourself. Download Source Code [pro-player type=”mp4″]https://www.terrybutler.co.uk/wp-content/uploads/2010/03/Particle2D.mp4[/pro-player]

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Windows Phone Developer Tools CTP First Impressions

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What I should have mentioned was XNA 4.0 was just a part of the download mentioned in the last post. It also allows the writing of Silverlight applications and under the Visual Studio 2010 Express Edition. It’s been a while since I’ve used XNA in any form whatsoever, so coming into XNA 4.0 with a […]

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Getting Started with XNA 4.0

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I’m going to get started with learning XNA 4.0 especially as it allows development for the new Microsoft Phone 7 device, which for me, to leverage such an existing technology that I understand, at least to a small degree and can basically get straight into, is quite an exciting prospect. Here’s are the goodies: MSDN […]

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Alien Versus Predator (Asura Engine) Extraction Utility

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I’m currently trying to extract some stuff from a .PC file. These are ZLib encoded files and the data within seem to be uncompressed files of various kinds (.DDS, .WAV, etc). I hope to extract some of the model files and textures, probably of the Aliens, and have them rendered in either an XNA or […]

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Website Development – Internet Explorer Versions Testing

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While searching for how to check Internet Explorer 5.5 / 6.0 and so on in Windows 7, I came across this invaluable little tool called IETester. This application allows you to test a website on IE 5.5, IE 6.0, IE 7.0, IE 8.0 as well as whatever version you currently have installed all from within […]

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Heroes of Might and Magic II AGG Reader and Extractor #1

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Luke warm on the heels of my Doom Engine WAD Reader and Extractor program, I’ve dug out some of my really old Visual Basic 6 (VB6) code (and ported it over to C#) to allow for ICN reading, which is a Run Length Encoded (RLE) image format for storing multiple images native to the Might […]

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Doom Engine WAD Reader and Extractor – Release v0.8.5

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Head to the download page for the first taste of the Doom Engine WAD Reader and Extractor (Something of a mouthful, I know. It does honour the function of the application however :)). It’s still a bit rough and ready, but still very functional and supports many of the features that I initially set out […]

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Progress on Doom WAD Reader / Extractor #4

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I have been fixing up a bunch of stuff in the Doom WAD Reader utility, such as making sure the program knows where to stick the huge amount of random files that aren’t bound by x_START and x_END flags, sound files, and so on. I’ve also added the ability to play the digital sound files […]

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Progress on Doom WAD Reader / Extractor #3

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Here’s a quick view of the map feature.

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Progress on Doom WAD Reader / Extractor #2

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These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional. The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice. Here’s what I’ve been thinking so […]

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Progress on Doom WAD Reader / Extractor

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I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine. To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time […]

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New Doom WAD Reader / Extractor Coming Soon

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I’ve recently been toying with the early stages of an updated, GUI version of the Doom WAD Reader / Extractor utility that I once released. So in the meantime, I want to upload a quick and dirty (Beta) version of this application, which after feedback via the Contact Me page, I will promptly update and […]

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GameBoy Emulator Page

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I’ve put up a small (Actually, tiny) page on GameBoy Emulation for anybody who’s interested. It’s located in the “Page” section on the right hand side under “Misc”. Here’s a picture of the simple ROM file running as mentioned in the above page being run. I’ve only implemented enough to get this ROM working. It’s […]

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Christmas Reading

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Christmas for me always signifies a bunch of free time to really catch up on my learning and programming. As an aspiring programmer, especially with a desire to pursue games development, ever since Christmas 2007 (and also every Easter and maybe the odd random time!), I’ve read Masters of Doom by David Kushner (Buy on […]

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Happy Holidays (…and other stuff)!

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Hope everybody has a good time. Things have been a little slow at this end. Just been mainly been recovering from a very tough last weekend. Stereoscopic Imaging I went to see Avatar in “Real D 3D”, which was really good and obviously I had to have a quick read around into the topic of […]

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DirectX 11 Update – Driver Issues

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I came across my first significant bug in the DirectX 11 Compute Shaders (Using CS_4_0 for compatibility with my DirectX 10 card) although it’s my fault for using old drivers 🙂 When filling my RWStructuredBuffer with something easy to debug such as: float4(1.1, 2.2, 3.3, 4.4); What actually occurred, when checking on both the CPU […]

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Impending DirectX 11 based fun

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I’ve just started dabbling with DirectX 10 and learnt enough to convert the basic Microsoft triangle demo over to DirectX 11, which is my primary goal given the nifty compute shaders. It’s worth noting that it’s quite a savage humbling to be taken back to being capable of rendering just a single primitive to the […]

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New Website!

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Check out my new website, Portable-Net. It’s designed to be a comprehensive database for portable devices (PDAs, Netbooks, UMPCs, MIDs, Notebooks, etc) listing detailed specifications. The plan is to implement an advanced search engine to help users locate a specific portable device from broad details such as screen size, weight, down to the most minute […]

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Great Winamp Plugin: Volume Softener / Averager

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Whilst watching a film in bed recently just trying to relax, I became frustrated with the fact that there was a massive variance between the volume of the speaking scenes which I could barely hear, and the action scenes which caused me to crap my pants and jump for the remote. In the end, after […]

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Change of Host

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I’ve had to change host due to some unforeseen circumstances. I’m going to have to restore all of my pages, so please don’t worry about the missing pages at the moment! I’ll add a post detailing the exact reason once I’ve got things back up and running. Update 17/08/09 Up until the 11th of August, […]

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Yendorian Tales Game Pages

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I’ve added up some pages for some old favourites of mine; Yendorian Tales Book I: Chapter 2 and Yendorian Tales: The Tyrants of Thaine. I’ve included the demos for the games and the music in the original Creative Music File (CMF) formats. Check out the pages in the right-hand menu for more information.

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Advantage: proGrammar – “Advprodisiac”

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Not much to say except that I’ve been loving this album. Great work. I wish those guys did more with this _exact_ style. I love it. *hint-hint* Here’s a sample of one of my favourites, “Breakdown, Do it Again”, based on the Jungle theme from the classic NES game, “Metal Gear”.

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Random Stuff

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Here’s something that I found and liked on Spotify. The rest of the Heavy Elevator album seems good too.

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Still alive!

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Myself and my good friend James have finished our degree and having put up with the tripe that they are passing off for a computer science education these days for three long years (which is really one hell of a long post in itself), we are now ready to start the next chapter in our […]

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A New Projects Page

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I’ve decided to start writing a page detailing some of the projects I’ve worked on over the last few years. Find it here: https://www.terrybutler.co.uk/projects/

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Terry Butler