Batch PNGOut File Compressor
Thu Jul 07 2011Uncategorized
This is a batch file I wrote to handle the compression directories full of PNG files using Ken Silverman’s amazing PNGOUT tool. Bear in mind that this isn’t exactly a replacement for PNGOUTWin which supports asynchronous file compression taking advantage of multiple cores, this is merely a batch file that recursively navigates through a given directory and throws all PNGs one at a time at PNGOUT. Output example: Output for D:\Images\ for 88 files 1252 kb before 922 kb after saving a total of 33…
Forecast: April-May 2011
Sun Apr 10 2011Uncategorized
Up until the end of May, I wanted to open source some more projects, namely my Doom Engine WAD Reader and Extractor, an application that can open WAD files and view as well as extract the files inside, and a unified Heroes of Might and Magic I, II and III reader and extractor. I'm probably going to open two Sourceforge projects for the Doom reader, one for the Framework and one for the application that uses the framework. With the Unified Heroes Reader, I'm probably going to create separate…
Yendorian Tales Remake
Sun Mar 13 2011Uncategorized
I was toying with the idea of a Yendor 2 and/or 3 remake, probably starting with the engine. I would make this an open-source project, probably with a desire to make it browser based using HTML5 and WebGL technologies. This is a very, very niche project, but I'm hoping there might be others out there interested in embarking on such a project? Maybe Rodney Smith or anybody at SW Games could help out?
Asura Engine Now Open Source
Sat Mar 12 2011Uncategorized
I uploaded the files, I haven’t yet uploaded my small personal framework that accompanied it, but all you’re missing is some basic file handling class and a custom zlib wrapper, which is probably a little more complicated, but easily replaced. The project is released under GPL, so if you do make any changes that end up seeing a public release, you must make sure to give them back to the project so that we can all benefit. Either send me the code via e-mail, posting a comment or by becoming a…
MOD Monday Podcast LIVE!
Sat Mar 05 2011Uncategorized
I have been accepted by iTunes for the MOD Monday podcast and within 24 hours, the entire archive on this site should be available. Give it a go: http://itunes.apple.com/gb/podcast/mod-monday/id423346018
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