MOD Monday #30
Mon Mar 29 2010MOD Monday
Here is “Deadly Jammin II” by Watchman, part of the Finnish demogroup then known as Deathstar, in 1989. Download MP3 Download MOD
Asura Engine Extractor Beta Release
Sun Mar 28 2010Uncategorized
I have just released a beta version of the Asura Engine Extractor. Please go to the project page for more information!
Lost S06E09 - Ab Aeterno – Smoke Monster Flashing Eyes Screencaps
Wed Mar 24 2010Lost
In the past, viewers of the show have commented that the shape of the Monster has a physical form similar to a creature, with a body and a prominent head and while we’ve had various characters in the show throughout the series, including this episode, mention that they looked into the “eye” (presumably) of the Monster and what they saw was.. Well.. Okay, that varied from “beautiful” to plain old “evil”. :) It’s interesting to note that in the picture below, you actually see that prominent head…
XNA 4.0 2D Point Sprite & Custom Texture Particle Demo
Tue Mar 23 2010Uncategorized
Here’s a quick XNA 4.0 particle demo. It can use a custom texture or if no texture is passed, it’ll emulate point sprites by using a 1x1 similar to my previous post regarding SpriteBatch based lines. Check out the source code and take a look for yourself. Download Source Code [pro-player type="mp4"]/wp-content/uploads/2010/03/Particle2D.mp4[/pro-player]
Getting Started with XNA 4.0
Mon Mar 22 2010Uncategorized
I’m going to get started with learning XNA 4.0 especially as it allows development for the new Microsoft Phone 7 device, which for me, to leverage such an existing technology that I understand, at least to a small degree and can basically get straight into, is quite an exciting prospect. Here’s are the goodies: MSDN >> Windows Phone Developer Tools CTP Shawn Hargreaves Blog >> Breaking changes in XNA Game Studio 4.0 Windows Phone: Developer Home MSDN >> XNA Game Studio 4.0 MSDN >> Windows Phone…
GatsbyNetlifyReactTypeScriptTailwind CSS
© Copyright 2008-2022 Terry Butler